Developer roster 290 on record
- JHJared HuckabyHost, Community3,371 · 2015–2026
- CRChris RobertsCEO / Game Director1,373 · 2012–2021
- BLBen LesnickDirector of Community Engagement1,105 · 2013–2017
- JCJohn CreweVehicle Director970 · 2016–2026
- EPEric PetersonHost568 · 2013–2014
- TPTodd PapyGame Director, Star Citizen523 · 2016–2023
- WWWill WeissbaumAssociate Narrative Director360 · 2014–2025
- DHDave HaddockNarrative Director358 · 2013–2025
- STSean TracyManaging Director of Technical Operations305 · 2013–2026
- RIRob IrvingDesigner293 · 2013–2014
- MSMatt ShermanSystems Designer260 · 2015–2018
- BCBen CurtisArt Director, weapons and vehicles229 · 2017–2026
- BBBenoit BeausejourChief Technology Officer213 · 2014–2026
- CRCalix ReneauSenior Systems Designer163 · 2015–2021
- DCDavid ColsonVehicle Programmer161 · 2018–2022
- RTRichard TowlerLead Designer, Vehicle Experience team155 · 2020–2026
- TLThorsten LeimannAssistant Design Director139 · 2021–2026
- AWAdam WieserNarrative team136 · 2015–2025
- RTRichard TyrerSenior Game Director136 · 2019–2026
- YKYogi KlattPrincipal Vehicle Programmer136 · 2020–2026
- JJJonny JaceviciusAssistant Design Director130 · 2017–2024
- TWTyler WitkinCommunity Manager129 · 2015–2020
- ALAlexis LesnickSubscription Manager128 · 2015–2016
- LPLuke PressleySenior Principal Designer, Systems Design123 · 2015–2026
- MSMike SnowdonVFX Director122 · 2018–2023
- CMChad McKinneySenior Lead Gameplay Engineer120 · 2017–2024
- TZTony ZurovecPersistent Universe Director118 · 2015–2021
- PJPaul JonesArt Director116 · 2016–2020
- DTDan TrufinAssistant Design Director, PU Content115 · 2015–2023
- FSForrest StephanPrincipal Technical Artist115 · 2013–2024
- EKEric Kieron DavisStudio Director and U.S. Production Lead112 · 2015–2018
- JHJosh HermanCharacter Art Director112 · 2016–2019
- KTKirk TomeLead Vehicle Systems Designer, Vehicle Tech Team112 · 2015–2021
- GPGraham PhilipsonDirector of Audio Technology111 · 2018–2025
- CHCherie HeibergNarrative team109 · 2015–2024
- PPPhil Peers-SmallwoodSenior Audio Manager105 · 2018–2025
- CBCory BamfordSenior Lead Vehicle Artist103 · 2017–2024
- EMElliot MaltbyLead Mission Designer101 · 2022–2026
- RRRob ReiningerAssistant Director, Systemic Gameplay Services100 · 2014–2021
- EBElwin Bachiller Jr.Lead Vehicle Artist, Los Angeles97 · 2015–2018
- MAMark AbentLead Gameplay Programmer, LA Studio97 · 2016–2021
- BCBrian ChambersVP of Development90 · 2016–2020
- DVDarian VorlickProduction Coordinator88 · 2014–2016
- JLJeremiah LeeLead Concept Artist87 · 2015–2021
- LOLisa OhanianShip production86 · 2015
- MGMark GibsonVehicle design79 · 2021–2026
- TDTravis Day79 · 2014–2015
- FRFrancesco RoccucciAI Director78 · 2016–2023
- RVRandy VazquezAssociate Producer67 · 2015–2016
- ABAli BrownDirector of Graphics Engineering66 · 2020–2025
- GHGaige HallmanSenior Character Tech Artist66 · 2016–2018
- CJCorey JohnsonLead Character Artist62 · 2016–2019
- ERErin RobertsChief Development Officer62 · 2014–2019
- WMWill MaidenDesigner62 · 2016–2018
- ZPZac PreeceFPS Systems Designer60 · 2021–2026
- OAOmar AweidahCharacter Artist59 · 2015–2017
- JBJosh BellSound Designer, Vehicles57 · 2019–2026
- PMPedro Macedo CamachoComposer, Star Citizen57 · 2016–2021
- SSSebastian SchroederPrincipal Technical Environment Artist, Planet Content Team55 · 2019–2024
- AJAndreas JohanssonLead Level Designer54 · 2018–2021
- SGSandi GardinerCo-founder, VP of Marketing, board member54 · 2013–2022
- SBSteve BenderAnimation Director54 · 2016–2023
- SMSarah McCullochConcept Artist, CIG UK52 · 2018–2020
- RPRick PorterDesign Director48 · 2024–2026
- APAlberto PetronioVehicle Concept Artist47 · 2023–2026
- LVLuan VetoretiSenior Environment Artist, Landing Zone team47 · 2018–2021
- BBBryan BrewerLead Animator, Austin43 · 2013–2019
- ILIan LeylandCreative Director43 · 2018–2026
- JRJake RossLead Producer43 · 2015–2023
- DHDeclan HolmesSystem Designer42 · 2021–2026
- CPChris ParrySystems Designer41 · 2020–2024
- DBDuncan BuntingLead Gameplay Programmer, Arena Commander feature team40 · 2023
- EFEdward FullerSenior Principal Systems Designer40 · 2023–2024
- JGJohn GriffithsLead Environment Artist40 · 2022–2024
- SJSpencer JohnsonGameplay Engineer, US PU Gameplay Feature Team40 · 2017–2020
- CJClive JohnsonNetwork Developer38 · 2018–2020
- GZGeoff ZanelliComposer, Squadron 4238 · 2018–2023
- SBSimon BurseyUI Director38 · 2019–2023
- SGSimon GershonAudio Director38 · 2025–2026
- ZBZane BienUI developer/programmer/designer38 · 2013–2024
- CSChris SmithLead Artist37 · 2013–2019
- CBCorentin BillemontSystems Designer37 · 2018
- JTJacob TaylorSenior Gameplay Programmer36 · 2021–2025
- JMJake MuehleEconomy Designer36 · 2018–2020
- NDNathan DearsleyArt Director, Squadron 4236 · 2016–2023
- BRBob RissoloDialogue Lead35 · 2020–2022
- MIMatt IntrieriPrincipal Ship Technical Artist35 · 2016–2018
- NWNick WardleEconomy Designer34 · 2024–2025
- GHGabriel HectorSystems Designer, Manchester33 · 2024
- NENic EtheridgeLead Environment Artist, Landing Zone team33 · 2019–2021
- ASAhmed ShakerSenior Director of Publishing Technology32 · 2016–2024
- GBGareth BournMission Designer32 · 2017–2019
- JLJens LindDirector of Gameplay Programming32 · 2018–2026
- MPMichal PiatekSenior VFX Artist32 · 2017–2018
- CCChris CampbellLead Lighting Artist31 · 2018–2021
- JMJim MartinConcept Artist / Illustrator31 · 2018
- JCJosh Coons3D Artist, Austin29 · 2018
- THThomas HennessyVideo Producer29 · 2015–2016
- CRChance RoweCharacter Art Director28 · 2020–2021
- LTLewis ThompsonSenior Prop Artist28 · 2022–2023
- JEJohn ErskineHead of Publishing27 · 2013–2024
- DGDavid "Bone" GillTechnical Director, UI25 · 2021–2024
- JSJason SpanglerHost25 · 2013–2015
- VSVincent SinatraQA Manager, Los Angeles25 · 2015–2017
- GMGordon McLeanSenior Gameplay Programmer, FPS team24 · 2016–2018
- LVLeo VansteenkistePrincipal VFX Programmer24 · 2020–2023
- MGMartin GalwayDirector of Audio24 · 2013
- NPNick PeersSystems Designer III, Core Gameplay24 · 2024
- PSPatrick SalernoTechnical Artist24 · 2016–2017
- DMDan McCabeLead Vehicle Artist23 · 2023–2026
- HSHugo SilvaSenior UI Programmer, Foundry 42 UK22 · 2018
- RJRob JohnsonLead Gameplay Programmer, Foundry 42 Wilmslow22 · 2015–2018
- JKJames KayLead Content Designer21 · 2023–2024
- NPNemanja PanicSenior Level Designer, Turbulent21 · 2021–2023
- PGPatrick GladysSenior Environment Artist, Frankfurt21 · 2020
- GBGuillermo BilbaoEU PU Feature Team20 · 2022–2023
- LPLance Powell20 · 2015
- MSMark SkeltonArt Director20 · 2013–2015
- MKMichel KooperLead Environment Artist20 · 2018–2019
- SAStaffan AhlstromSenior VFX Artist, Foundry 42 UK20 · 2017
- WHWill HainEngine Programmer 3, Planet Tech20 · 2023–2024
- ADAndrew DaviesLead, AI Feature Team19 · 2020–2023
- MMMattia MonticelliSenior Vehicle Game Designer19 · 2025–2026
- MJMike JonesVice President of Corporate Technology19 · 2016–2024
- NENick ElmsCreative Director, Squadron 4219 · 2020–2023
- RRRainer RicqLead Environment Artist, Turbulent19 · 2021–2023
- TBTeo BarraultVFX Artist19 · 2020–2021
- ABAnnie BouffardProducer18 · 2021–2022
- BPBen ParrySenior Graphics Programmer18 · 2018–2026
- CWCalvin WilliamsSenior Ship Artist18 · 2018
- MSMax SouthertonDesigner18 · 2022–2026
- DLDavid LadymanJump Point Editor and Manual Writer17 · 2013–2016
- GBGurmukh BhasinConcept Artist17 · 2015–2016
- JPJames PughCommunity Manager17 · 2014–2015
- JAJoel AzzopardiSenior Environment Artist17 · 2019
- JCJustin ChambersVideo Editor17 · 2015–2016
- LBLee BanyardGlobal Audio Director, Foundry 42 UK17 · 2018
- RTRoss TregenzaSenior Sound Designer, Foundry 42 UK17 · 2016
- SHStephen HosmerSystems Designer, LA studio17 · 2018
- APAdam ParkerSystems Designer16 · 2018
- ADAlyssa DelhotalAssociate Marketing Producer16 · 2015
- KCKarl ChandlerGameplay Engineering Director16 · 2026
- MHManuel HeiderSenior Level Designer16 · 2021–2024
- RERobbie ElmsLead Designer, Squadron 4216 · 2021–2023
- ANAndy NicholsonTechnical Designer, Foundry 42 UK15 · 2017–2018
- BWBritton WatkinsXenolinguist, language consultant15 · 2017
- CGCorentin GrenierTechnical Sound Designer15 · 2022–2023
- DZDavid ZipperSenior Weapon Artist14 · 2020
- FBFriedrich BodePrincipal Level Designer, Persistent Universe14 · 2020
- GRGavin RotheryConcept Artist14 · 2020
- JTJake TaylorWeapons Artist14 · 2020–2021
- JRJohn RiggsSenior Character Rigger14 · 2017
- JBJustin BinfordQA Manager14 · 2013–2015
- SHSamantha HaleyLead, QA Resource Team14 · 2021
- SHSilvan HauEngine Programmer14 · 2022–2026
- BPBen ParrShip Pipeline Producer13 · 2018–2019
- JHJason HutchinsSenior Producer, Persistent Universe13 · 2015
- PRPaul ReindellOnline Technology Developer13 · 2013–2022
- PBPhilip BecerraProducer13 · 2023
- TSTom SawyerSenior Server Programmer13 · 2013–2016
- ATAndrei TudorLead Economy Designer12 · 2024–2025
- JMJeremy MelloulNarrative team12 · 2023
- KCKaan CakirLead Level Designer12 · 2024
- DODave OpreskoEnvironment Technical Artist11 · 2013
- DCDennis CrowSenior Producer11 · 2018
- HAHannes AppellDirector of Cinematics11 · 2016
- JBJacob BeckleyVFX Technical Artist11 · 2020–2021
- JLJorrit de LochtMission Designer11 · 2024
- LGLukas GeneverTalent Acquisition11 · 2023
- MCMatteo CerquoneJunior Sound Designer, Foundry 42 UK11 · 2016
- MKMaximilian KeilichSenior Environment Artist, Planet Content Team11 · 2022
- NPNicolas PainchaudAssistant Art Director, Turbulent Games11 · 2022
- PVPaul VadenDirector of Corporate Technology11 · 2019
- TJTobias JohanssonSenior Level Designer, Persistent Universe11 · 2018–2020
- ARAndreas RohrPrincipal Technical Artist, Tech Animation Team10 · 2024
- GSGennady StrievichSenior Gameplay Programmer10 · 2024
- ICInes CaldasGameplay Programmer10 · 2023–2024
- KCKit ChaliceTechnical Sound Designer10 · 2020
- LSLaith ShewayishConcept Artist, Vehicle Concept Team10 · 2025
- LGLoek GijsbertseEnvironment Art10 · 2024–2026
- MSMichael SillitoeVehicle Artist, Foundry 4210 · 2018
- MKMike KinshellaCopywriter10 · 2022–2023
- PGPascal GreimGameplay Programmer10 · 2024
- SHShane HesslerAssociate Character Artist10 · 2016
- AMAlex Mayberry9 · 2015
- COChris OliviaChief Visual Officer9 · 2013–2014
- JCJason ColeLead Cinematic Animator9 · 2016
- JSJohn SchimmelExecutive Producer9 · 2016–2023
- KRKyle RockmanTools Programmer9 · 2013
- LRLénaïc Riédinger9 · 2024–2026
- PMPascal MullerSenior Environment Artist9 · 2016
- PMPete MackayCustomer Service and Design9 · 2013–2015
- CEChris EckersleyLead Technical QA, UK8 · 2018
- DSDavid SibbeSenior Weapons Artist8 · 2021
- EMElijah McNeilConcept Artist and Illustrator8 · 2013
- GSGeorge StablerQA Tester, Gameplay Team8 · 2021
- JCJack CampbellSound Designer8 · 2022
- JEJason ElyBackend Services Architect8 · 2016
- JHJohan "Joies" HolmérTechnical Designer, Actor Feature Team8 · 2022
- JLJohn LangLevel Designer II8 · 2024
- KAKen AhnAssociate Gameplay Engineer8 · 2018
- PWPhil WebsterQA Pillar Manager, Persistent Universe8 · 2023
- RJRicky Jutley8 · 2015
- RWRoss WildingLead Level Designer, Squadron 428 · 2020
- BDBen DorseySenior Systems Designer, US PU7 · 2021
- DBDan BakerSenior Designer, AI Content Team7 · 2021–2022
- DSDavid SwoffordMedia Relations7 · 2013–2014
- GHGeorge HoneywellEmbedded QA, Network Team7 · 2021
- MSMichael "Baior" SmithDirector of Player Experience7 · 2024
- RWRay WarnerQA Pillar Manager, Squadron 427 · 2023
- SRSergio RosasOwner, CG Bot7 · 2013
- AAAleksandras AkstinasConcept Artist6 · 2019
- AMAlex MarschalStar Marine Producer6 · 2017
- AFAntoine FauvilleLevel Designer6 · 2021
- AKAtil KoçkarGameplay Programmer, reload improvements6 · 2024
- DCDaniel CraigAnimator, motion capture6 · 2013–2014
- EHEmily HansonUI Programmer6 · 2023–2024
- JWJacob WardGameplay Programmer, Squadron 42 Feature Team6 · 2024
- JPJohn PritchettPhysics Programmer6 · 2018
- JZJosh van ZuylenPrincipal Environment Artist6 · 2021
- MAMarius AirineiLead Programmer, Frankfurt6 · 2022
- MMMichael MorlanMedia Producer and Project Manager6 · 2013
- OCOliver CullenVFX Technical Artist6 · 2020
- PRPete RoyleVehicle Team, Wilmslow6 · 2019
- SGSean GiampietroEnvironment Artist, Turbulent6 · 2023
- TNTyler NolanCommunity Manager6 · 2017
- BSBoy SichtermanEnvironment Artist, Landing Zone team5 · 2021
- CBChris Beckford5 · 2025
- JTJames TylerSystems Designer, Mission Feature Team5 · 2023
- JHJon HayterSenior UI Designer, US PU Gameplay Feature Team5 · 2020
- LDLuke DavisLocation Producer5 · 2018
- MGMaxime GuindonLead Environment Artist, Turbulent Games5 · 2022
- MDMichael DillonGameplay Engineer5 · 2018
- PMPhilip MellorLead Designer, Squadron 425 · 2020
- SCStuart CharltonAnimator, AI5 · 2022
- ASAlex ShawSenior Marketing Cinematics Artist4 · 2021
- CSChris StanksSenior Vehicle Content Designer4 · 2023–2026
- DKDan KamentskyAssociate 3D Artist4 · 2015
- GCGeoffrey CoffinSenior Systems Designer4 · 2020
- OHOliver HullCo-host, Community4 · 2026
- SKSteven "Toast" KamGuest who joins mid-show4 · 2015–2016
- ACAndrea CarboneAI Programmer, Ship AI3 · 2020
- BBrent "XLB"Live QA Team Lead3 · 2024
- DMDiego Marti MasonAI Programmer, Flight Combat3 · 2023
- EHEddie HilditchEnvironment Team3 · 2018
- GMGerard ManzanaresQA Tester3 · 2014
- GVGuillaume VoghelProduction Lead, Turbulent Montreal studio3 · 2021
- HJHarry JarvisArt Producer and Outsource Manager3 · 2013
- HKHassan KamranSenior EU IT Manager3 · 2019
- JGJake GaneyAssistant Art Director, Squadron 423 · 2023
- JHJesse HildrethAssociate Director of Marketing Cinematics3 · 2021
- JCJohn CarneyProp Artist3 · 2020
- LHLars den HerderSystems Designer 2, Mission Feature Team3 · 2023
- RLRon LaJoieHangar patch lead3 · 2013
- TDTom DaviesGameplay Programmer3 · 2014
- BFBenjamin FremiotLead Tools Programmer2 · 2021
- BRBlythe RenayAssociate Producer, Narrative Team2 · 2022
- CFCataldo "Aldo" FanelliSenior Gameplay Engineer2 · 2019
- CTCIG Tiki Bartender2 · 2025–2026
- DTDan TracySenior Technical Designer2 · 2013–2014
- DDDennis DanielIT Manager, Los Angeles2 · 2019
- GSGuillaume SardinTechnical Artist2 · 2021
- JTJason TonksSenior Environment Artist2 · 2021
- JCJeff CavettVehicle Artist2 · 2013
- JUJeff UriartyGameplay Programmer2 · 2013
- JPJeffrey PeaseLive Operations / DevOps, Austin2 · 2018–2025
- JWJustin WentzConcept Artist2 · 2016
- KSKeegan StandiferTelemetry / Data2 · 2018
- KSKevin SaffelLead Programmer2 · 2014
- NMNicholas MonkAssociate Producer, Weapons Team, Foundry 42 Frankfurt2 · 2018
- PMPhil MillerLead Designer, Squadron 42, Foundry 422 · 2014
- RHRoss HopwoodSystems Designer, Foundry 42 UK2 · 2018
- SMSean MurphyArt Outsource Manager2 · 2013
- STSteve TurberfieldSenior Systems Designer2 · 2018
- TLThomas LeponceProps Artist, Props Team2 · 2022
- BABen AndersSystems Designer1 · 2018
- BYBlake YatesDesigner1 · 2013
- CMChris McCoySenior Vehicle Designer1 · 2021
- CSColby SchneiderQA Tester1 · 2016
- EPEric PietroQA Tester1 · 2016
- IDIan Duforet1 · 2025
- JAJoshua AlwayGraphics Programmer1 · 2013
- KMKaitlyn MooneyTurbulent1 · 2018
- MBMatthew BoulierManager, Behaviour Montreal1 · 2013
- MJMatthew JackFounder, Moon Collider1 · 2014
- NBNate BlaisdellSenior Game Designer1 · 2013
- PTPatrick ThomasSenior Vehicle Artist1 · 2014
- UKUlf KurschnerCommunity Manager1 · 2017
- VOVaidas OkunisSystem Designer, Foundry 42 Frankfurt1 · 2018
- WLWill LeverettDirector of Player Relations, Austin1 · 2018