Developer roster 238 on record
- JHJared HuckabyHost, Community3,047 · 2015–2026
- CRChris RobertsCEO / Game Director1,088 · 2012–2020
- JCJohn CreweVehicle Director957 · 2018–2026
- BLBen LesnickDirector of Community Engagement, Online Strategy and Spaceships927 · 2014–2016
- TPTodd PapyGame Director, Star Citizen487 · 2017–2023
- WWWill WeissbaumAssociate Narrative Director228 · 2018–2025
- DHDave HaddockNarrative Director226 · 2014–2025
- BCBen CurtisArt Director, weapons and vehicles213 · 2018–2026
- MSMatt ShermanSystems Designer211 · 2015–2018
- BBBenoit BeausejourChief Technology Officer185 · 2018–2026
- STSean TracyManaging Director of Technical Operations171 · 2015–2026
- DCDavid ColsonVehicle Programmer159 · 2018–2022
- RTRichard TowlerLead Designer, Vehicle Experience team141 · 2020–2026
- TLThorsten LeimannAssistant Design Director136 · 2021–2026
- YKYogi KlattPrincipal Vehicle Programmer134 · 2020–2026
- RTRichard TyrerSenior Game Director132 · 2019–2026
- ALAlexis LesnickSubscription Manager126 · 2015–2016
- MSMike SnowdonVFX Director122 · 2018–2023
- PJPaul JonesArt Director116 · 2016–2020
- CRCalix ReneauSenior Systems Designer114 · 2015–2021
- JJJonny JaceviciusAssistant Design Director113 · 2018–2024
- DTDan TrufinAssistant Design Director, PU Content110 · 2018–2023
- GPGraham PhilipsonDirector of Audio Technology105 · 2018–2025
- PPPhil Peers-SmallwoodSenior Audio Manager105 · 2018–2025
- EMElliot MaltbyLead Mission Designer102 · 2022–2026
- RRRob ReiningerAssistant Director, Systemic Gameplay Services100 · 2014–2021
- TWTyler WitkinCommunity Manager99 · 2015–2020
- LPLuke PressleySenior Principal Designer, Systems Design98 · 2018–2026
- CBCory BamfordSenior Lead Vehicle Artist87 · 2018–2024
- MGMark GibsonVehicle design79 · 2021–2026
- FRFrancesco RoccucciAI Director78 · 2016–2023
- JLJeremiah LeeLead Concept Artist76 · 2015–2021
- LOLisa OhanianShip production76 · 2015
- KTKirk TomeLead Vehicle Systems Designer, Vehicle Tech Team73 · 2015–2021
- AWAdam WieserNarrative team72 · 2018–2025
- CMChad McKinneySenior Lead Gameplay Engineer68 · 2018–2024
- CHCherie HeibergNarrative team65 · 2018–2024
- ABAli BrownDirector of Graphics Engineering62 · 2020–2025
- MAMark AbentLead Gameplay Programmer, LA Studio62 · 2018–2021
- ZPZac PreeceFPS Systems Designer60 · 2021–2026
- JBJosh BellSound Designer, Vehicles57 · 2019–2026
- AJAndreas JohanssonLead Level Designer54 · 2018–2021
- TZTony ZurovecPersistent Universe Director54 · 2016–2021
- EBElwin Bachiller Jr.Lead Vehicle Artist, Los Angeles53 · 2015–2018
- SMSarah McCullochConcept Artist, CIG UK52 · 2018–2020
- ERErin RobertsChief Development Officer50 · 2016–2019
- SSSebastian SchroederPrincipal Technical Environment Artist, Planet Content Team50 · 2019–2024
- CJCorey JohnsonLead Character Artist48 · 2016–2019
- RPRick PorterDesign Director48 · 2024–2026
- APAlberto PetronioVehicle Concept Artist47 · 2023–2026
- LVLuan VetoretiSenior Environment Artist, Landing Zone team47 · 2018–2021
- BCBrian ChambersVP of Development46 · 2016–2020
- ILIan LeylandCreative Director43 · 2018–2026
- CPChris ParrySystems Designer41 · 2020–2024
- PMPedro Macedo CamachoComposer, Star Citizen41 · 2019–2021
- DBDuncan BuntingLead Gameplay Programmer, Arena Commander feature team40 · 2023
- EFEdward FullerSenior Principal Systems Designer40 · 2023–2024
- JGJohn GriffithsLead Environment Artist40 · 2022–2024
- EKEric Kieron DavisStudio Director and U.S. Production Lead39 · 2015–2018
- CJClive JohnsonNetwork Developer38 · 2018–2020
- GZGeoff ZanelliComposer, Squadron 4238 · 2018–2023
- RVRandy VazquezAssociate Producer38 · 2015–2016
- SGSandi GardinerCo-founder, VP of Marketing, board member38 · 2015–2022
- SGSimon GershonAudio Director38 · 2025–2026
- CBCorentin BillemontSystems Designer37 · 2018
- DHDeclan HolmesSystem Designer37 · 2021–2026
- JMJake MuehleEconomy Designer36 · 2018–2020
- NDNathan DearsleyArt Director, Squadron 4236 · 2016–2023
- BRBob RissoloDialogue Lead35 · 2020–2022
- JHJosh HermanCharacter Art Director34 · 2018–2019
- NWNick WardleEconomy Designer34 · 2024–2025
- GHGabriel HectorSystems Designer, Manchester33 · 2024
- NENic EtheridgeLead Environment Artist, Landing Zone team33 · 2019–2021
- JTJacob TaylorSenior Gameplay Programmer, Crafting32 · 2021–2024
- CCChris CampbellLead Lighting Artist31 · 2018–2021
- FSForrest StephanPrincipal Technical Artist31 · 2016–2024
- JMJim MartinConcept Artist / Illustrator31 · 2018
- SBSimon BurseyUI Director31 · 2021–2023
- SJSpencer JohnsonGameplay Engineer, US PU Gameplay Feature Team30 · 2018–2020
- CSChris SmithLead Artist29 · 2016–2019
- JRJake RossLead Producer29 · 2016–2023
- JCJosh Coons3D Artist, Austin29 · 2018
- CRChance RoweCharacter Art Director28 · 2020–2021
- LTLewis ThompsonSenior Prop Artist28 · 2022–2023
- GHGaige HallmanSenior Character Tech Artist27 · 2018
- DGDavid "Bone" GillTechnical Director, UI25 · 2021–2024
- GMGordon McLeanSenior Gameplay Programmer, FPS team24 · 2016–2018
- LVLeo VansteenkistePrincipal VFX Programmer24 · 2020–2023
- ASAhmed ShakerSenior Director of Publishing Technology23 · 2018–2024
- DMDan McCabeLead Vehicle Artist23 · 2023–2026
- HSHugo SilvaSenior UI Programmer, Foundry 42 UK22 · 2018
- THThomas HennessyVideo Producer22 · 2015–2016
- WMWill MaidenDesigner22 · 2018
- ZBZane BienUI developer/programmer/designer22 · 2023–2024
- BBBryan BrewerLead Animator, Austin21 · 2016–2019
- JKJames KayLead Content Designer21 · 2023–2024
- NPNemanja PanicSenior Level Designer, Turbulent21 · 2021–2023
- PGPatrick GladysSenior Environment Artist, Frankfurt21 · 2020
- GBGuillermo BilbaoEU PU Feature Team20 · 2022–2023
- MKMichel KooperLead Environment Artist20 · 2018–2019
- GBGareth BournMission Designer19 · 2019
- JLJens LindDirector of Gameplay Programming19 · 2018–2026
- MMMattia MonticelliSenior Vehicle Game Designer19 · 2025–2026
- NPNick PeersSystems Designer III, Core Gameplay19 · 2024
- RRRainer RicqLead Environment Artist, Turbulent19 · 2021–2023
- TBTeo BarraultVFX Artist19 · 2020–2021
- ABAnnie BouffardProducer18 · 2021–2022
- BPBen ParrySenior Graphics Programmer18 · 2018–2026
- CWCalvin WilliamsSenior Ship Artist18 · 2018
- MSMax SouthertonDesigner18 · 2022–2026
- RJRob JohnsonLead Gameplay Programmer, Foundry 42 Wilmslow18 · 2015–2018
- GBGurmukh BhasinConcept Artist17 · 2015–2016
- JAJoel AzzopardiSenior Environment Artist17 · 2019
- JCJustin ChambersVideo Editor17 · 2015–2016
- LBLee BanyardGlobal Audio Director, Foundry 42 UK17 · 2018
- SHStephen HosmerSystems Designer, LA studio17 · 2018
- APAdam ParkerSystems Designer16 · 2018
- ADAlyssa DelhotalAssociate Marketing Producer16 · 2015
- JPJames PughCommunity Manager16 · 2014–2015
- MHManuel HeiderSenior Level Designer16 · 2021–2024
- SBSteve BenderAnimation Director16 · 2018
- CGCorentin GrenierTechnical Sound Designer15 · 2022–2023
- RERobbie ElmsLead Designer, Squadron 4215 · 2021–2023
- WHWill HainEngine Programmer 3, Planet Tech15 · 2023–2024
- ADAndrew DaviesLead, AI Feature Team14 · 2022–2023
- ANAndy NicholsonTechnical Designer, Foundry 42 UK14 · 2018
- DZDavid ZipperSenior Weapon Artist14 · 2020
- FBFriedrich BodePrincipal Level Designer, Persistent Universe14 · 2020
- GRGavin RotheryConcept Artist14 · 2020
- JTJake TaylorWeapons Artist14 · 2020–2021
- MPMichal PiatekSenior VFX Artist14 · 2018
- MJMike JonesVice President of Corporate Technology14 · 2019–2024
- SHSamantha HaleyLead, QA Resource Team14 · 2021
- SHSilvan HauEngine Programmer14 · 2022–2026
- BPBen ParrShip Pipeline Producer13 · 2018–2019
- PBPhilip BecerraProducer13 · 2023
- ATAndrei TudorLead Economy Designer12 · 2024–2025
- JMJeremy MelloulNarrative team12 · 2023
- OAOmar AweidahCharacter Artist12 · 2015–2016
- DCDennis CrowSenior Producer11 · 2018
- HAHannes AppellDirector of Cinematics11 · 2016
- JBJacob BeckleyVFX Technical Artist11 · 2020–2021
- JLJorrit de LochtMission Designer11 · 2024
- LGLukas GeneverTalent Acquisition11 · 2023
- MCMatteo CerquoneJunior Sound Designer, Foundry 42 UK11 · 2016
- MKMaximilian KeilichSenior Environment Artist, Planet Content Team11 · 2022
- NPNicolas PainchaudAssistant Art Director, Turbulent Games11 · 2022
- PVPaul VadenDirector of Corporate Technology11 · 2019
- ARAndreas RohrPrincipal Technical Artist, Tech Animation Team10 · 2024
- GSGennady StrievichSenior Gameplay Programmer10 · 2024
- ICInes CaldasGameplay Programmer10 · 2023–2024
- KCKit ChaliceTechnical Sound Designer10 · 2020
- LSLaith ShewayishConcept Artist, Vehicle Concept Team10 · 2025
- MSMichael SillitoeVehicle Artist, Foundry 4210 · 2018
- MKMike KinshellaCopywriter10 · 2022–2023
- PGPascal GreimGameplay Programmer10 · 2024
- JCJason ColeLead Cinematic Animator9 · 2016
- JEJohn ErskineHead of Publishing9 · 2016–2024
- KCKaan CakirLead Level Designer9 · 2024
- LRLénaïc Riédinger9 · 2024–2026
- NENick ElmsCreative Director, Squadron 429 · 2020–2023
- PMPascal MullerSenior Environment Artist9 · 2016
- CEChris EckersleyLead Technical QA, UK8 · 2018
- GSGeorge StablerQA Tester, Gameplay Team8 · 2021
- JCJack CampbellSound Designer8 · 2022
- JHJohan "Joies" HolmérTechnical Designer, Actor Feature Team8 · 2022
- KAKen AhnAssociate Gameplay Engineer8 · 2018
- PWPhil WebsterQA Pillar Manager, Persistent Universe8 · 2023
- VSVincent SinatraQA Lead8 · 2016
- BDBen DorseySenior Systems Designer, US PU7 · 2021
- DBDan BakerSenior Designer, AI Content Team7 · 2021–2022
- DLDavid LadymanJump Point Editor and Manual Writer7 · 2016
- GHGeorge HEmbedded QA, Network Team7 · 2021
- KCKarl ChandlerGameplay Engineering Director7 · 2026
- MSMichael "Baior" SmithDirector of Player Experience7 · 2024
- RWRay WarnerQA Pillar Manager, Squadron 427 · 2023
- AAAleksandras AkstinasConcept Artist6 · 2019
- AFAntoine FauvilleLevel Designer6 · 2021
- AKAtil KoçkarGameplay Programmer, reload improvements6 · 2024
- EHEmily HansonUI Programmer6 · 2023–2024
- JPJohn PritchettPhysics Programmer6 · 2018
- JZJosh van ZuylenPrincipal Environment Artist6 · 2021
- JBJustin BinfordQA Manager6 · 2015
- MAMarius AirineiLead Programmer, Frankfurt6 · 2022
- OCOliver CullenVFX Technical Artist6 · 2020
- PRPete RoyleVehicle Team, Wilmslow6 · 2019
- SGSean GiampietroEnvironment Artist, Turbulent6 · 2023
- BSBoy SichtermanEnvironment Artist, Landing Zone team5 · 2021
- CBChris Beckford5 · 2025
- JTJames TylerSystems Designer, Mission Feature Team5 · 2023
- JHJon HayterSenior UI Designer, US PU Gameplay Feature Team5 · 2020
- LDLuke DavisLocation Producer5 · 2018
- MGMaxime GuindonLead Environment Artist, Turbulent Games5 · 2022
- MDMichael DillonGameplay Engineer5 · 2018
- PRPaul Reindell5 · 2022
- SCStuart CharltonAnimator, AI5 · 2022
- ASAlex ShawSenior Marketing Cinematics Artist4 · 2021
- CSChris StanksSenior Vehicle Content Designer4 · 2023–2026
- DKDan KamentskyAssociate 3D Artist4 · 2015
- GCGeoffrey CoffinSenior Systems Designer4 · 2020
- OHOliver HullCo-host, Community4 · 2026
- SKSteven "Toast" KamGuest who joins mid-show4 · 2015–2016
- ACAndrea CarboneAI Programmer, Ship AI3 · 2020
- BBrent "XLB"Live QA Team Lead3 · 2024
- DVDarian VorlickProduction Coordinator3 · 2015–2016
- DMDiego Marti MasonAI Programmer, Flight Combat3 · 2023
- EHEddie HilditchEnvironment Team3 · 2018
- HKHassan KamranSenior EU IT Manager3 · 2019
- JGJake GaneyAssistant Art Director, Squadron 423 · 2023
- JHJesse HildrethAssociate Director of Marketing Cinematics3 · 2021
- JCJohn CarneyProp Artist3 · 2020
- LHLars den HerderSystems Designer 2, Mission Feature Team3 · 2023
- LGLoek GijsbertseLead Environment Artist, EU Locations team3 · 2024
- BFBenjamin FremiotLead Tools Programmer2 · 2021
- BRBlythe RenayAssociate Producer, Narrative Team2 · 2022
- CFCataldo "Aldo" FanelliSenior Gameplay Engineer2 · 2019
- CTCIG Tiki Bartender2 · 2025–2026
- DDDennis DanielIT Manager, Los Angeles2 · 2019
- JPJeffrey PeaseLive Operations / DevOps, Austin2 · 2018–2025
- JSJohn SchimmelExecutive Producer2 · 2023
- JWJustin WentzConcept Artist2 · 2016
- KSKeegan StandiferTelemetry / Data2 · 2018
- MIMatt IntrieriPrincipal Ship Technical Artist2 · 2018
- NMNicholas MonkAssociate Producer, Weapons Team, Foundry 42 Frankfurt2 · 2018
- RHRoss HopwoodSystems Designer, Foundry 42 UK2 · 2018
- STSteve TurberfieldSenior Systems Designer2 · 2018
- BABen AndersSystems Designer1 · 2018
- CMChris McCoySenior Vehicle Designer1 · 2021
- CSColby SchneiderQA Tester1 · 2016
- EPEric PietroQA Tester1 · 2016
- GVGuillaume VoghelProduction Lead, Turbulent Montreal studio1 · 2021
- IDIan Duforet1 · 2025
- JTJason TonksSenior Environment Artist1 · 2021
- KMKaitlyn MooneyTurbulent1 · 2018
- TJTobias JohanssonDeveloper1 · 2018
- VOVaidas OkunisSystem Designer, Foundry 42 Frankfurt1 · 2018
- WLWill LeverettDirector of Player Relations, Austin1 · 2018
- WLWill LewisCommunity Manager, Reload Studios1 · 2016