Within animation and cinematics there are so many dependencies: characters need to be there, they need to be rigged, you need audio, lighting, things modeled, environments and so on. So what were some of the bigger challenges, or some of the stuff that's come in late that is now allowing you guys to get these things done?
I think it's mainly just the tools and getting the tools in. I want to say converting our pipeline, but we've been integrating more Maya stuff, because in Maya we can sync up the face animation and the facial heads and all that stuff. So this is the first time where we really tested it to run live in the Persistent Universe, so that would go out to the public or anything like that. So that was really cool. But those tools are still being iterated on, but the base is working now. So we can just start using it and checking it and seeing with the face guys.