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Chris McCoy

Senior Vehicle Designer

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2021active
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Chris, you are a vehicle systems designer, and Yogi, you work on the vehicle experience team. What do you do versus what the other person does? How do you separate those two?

TL;DRThe vehicle experience team focuses on how ships feel and fight from the outside, while systems designers make seats and interactive interior items function, with Art supplying the look.

Yogi KlattVehicle Experience Team

Well, anything we do really in VET has more to do with how the ships feel, how combat plays out, and to some extent a little bit of input stuff. Anything that relates to what happens inside of the ships, like lighting and where sounds go and all that, that's all not related to our work. So we still just focus on anything that can shoot, but only from the outside, basically. I'm not sure if that's a good reply, but it's the one you get.

Chris McCoySenior Vehicle Designer

Yogi's is pretty close. I mean, essentially, with any seat that's in the ship, we've probably put it there. Anything that you can walk around and open up and get a drink out of, we've put it there because Art have put it in the reference and then we've gone, that looks pretty and needs to actually function. So I'm going to take a seat and I'm going to put that seat there and hopefully someone will sit down on it and not break it. Then when it breaks it, we fix it.

Ben CurtisVehicle Art Director

They bring the magic, basically. We make it pretty, and then they sprinkle some here, make it actually work.

Star Citizen Live›IAE 2951 All Ships Q&A·
Published on this date.3 Dec 2021
EpisodeShipsShip combat

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