So we pushed hangar patches out a couple months ago, and everybody's kind of been full steam on dogfighting, so it's just kind of been sitting by the wayside, a little bit of code rot, so we had to bring it back up to speed and fix a bunch of bugs and make sure it was stable. So it was kind of just a maintenance patch to make sure everything was working as it should.
Right, and to get ready for this week's patch. The big thing last week was client-side persistence, obviously, so fans can update, change their ship around and see the changes on their ship. And eventually that'll lead to being able to place things in the hangar the way you want to, but not yet.
TL;DRThe hangar patch adds the new Avenger and Cutlass to walk around in, plus a space crab, jellyfish and a sucker fish, and some UEC to test client-side persistence; the ships aren't PBR yet.
So we're going to add a couple ships. We're going to add the new Avenger and the Cutlass. They're going to be in the hangar. They're going to be able to get inside of them, walk around, check it out, do all that kind of stuff.
They look really good. Now, they're not necessarily PBR'd yet because we still don't have that code drop from Crytek to make that all happen. What else is going on in the hangar?
And now one of the things we're doing, we're adding some different fish types that you can have and put into your fish tank. We'll give you some UEC to buy some stuff. And the reason we're doing that is that we want you to kind of start changing things around in your hangar and then check out the client-side persistence for us. So there'll be a space crab, some jellyfish, and there'll be a sucker fish, like a cleaner fish.
TL;DRThe hangar gets a firing range for testing a few weapons on targets, with more added as effects, animation and sound come online; a room system, with the asteroid hangar first, is expected sometime in the new year.
Just a little thing. We're calling it the firing range. So basically you'll be able to plop a weapon down on it and test it out. A few targets there in the hangar that you can blast away at. It will be limited for this initial release. There's only going to be a few weapons, but as we get effects and animation and sound online, we'll patch those in as we go.
Yeah, and we might even move that to its own room at some point. We don't have the room system in there yet that's going to allow us to expand the hangar out. Right now it basically expands in one direction.
Eventually the hangar will be just a hangar, and we can move everything out. We'll put room systems attached to it and stuff like that. So that is coming. And I believe the first iteration of that is going to be the asteroid hangar, which will kind of ship in the new year sometime.
Yes. But we are going to be putting that into the room system, which will then allow PBR and other things that will go in there. So the asteroid hangar will be the first iteration of that.