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Steve Turberfield

Senior Systems Designer

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How does life support work on shipts? Is it a component we can swap or shoot out like a power plant or coller? Do we need to carry oxygen tanks?

TL;DRLife support is a fixed, fuel-powered ship component that is repaired rather than swapped, with no oxygen tanks needed; if it goes offline, players put on a spacesuit, and the design is meant to stay simple.

Steve TurberfieldSenior Systems Designer

Okay, so with the life supports, the way that we basically envisage them is being a component on the ship just like every other component. So it will be in a fixed location on the ship itself. But rather than being something that you replace if it gets damaged, it's something that you're actually going to repair. So essentially, it works kind of similar to every other component we have. Rather than taking it out, you'll be able to interact with it directly to do the repairs on it instead. Reason for this is that we basically just don't really think that you need to have 20 different variants of life support machine. They're all essentially going to look fairly bland at the end of the day. And in terms of the way that we power this thing, you're not going to need to carry anything like an oxygen tank. It's actually powered by fuel to keep it running. So if it does get damaged or if you're basically unable to use it and it goes offline, then the way to get around that is basically to put on a spacesuit so you can still breathe.

Steve TurberfieldSenior Systems Designer

It's fairly to the point, but it's a fairly straightforward thing that we're looking to go for. We don't want to have anything too complex. It's just it works or it doesn't.

Calling All Devs›Life Support & Phoenix Update·
Published on this date.4 Jun 2018

What are the long-term plans for lockers and weapon racks in the persistent universe? Will they still be relevant with the equipment manager mobiGlas app?

TL;DRLockers and weapon racks are still planned to work alongside the mobiGlas app, letting players pick items or whole loadouts, but this is planned for much later and will hopefully be reached eventually.

Steve TurberfieldSenior Technical Designer

Okay, well, in terms of the long-term goals for those, we still plan for them to work alongside the mobiGlas app. So what you're essentially going to be doing as a player will be approaching a locker, and within your mobiGlas ahead of time, you will have set up a number of loadouts. So you may have, say, a combat loadout where you've got your armor, your weapons, grenades, all the rest of it, and you may just have a civilian clothing loadout instead. So what you basically do is interact with the weapon rack or locker. You can interact with each individual item if you want to, and just add it to what you've already got, or you will be able to just pick a loadout and then equip it. So it really is one of those things that's kind of planned for much later down the line, but it is certainly planned. So we do have a plan in place, and hopefully it's one of those things, with all the priorities that we have, that we will get around to at some point.

Jared HuckabyHost, Community

Well, I have no doubt. Chris is a big fan of those diegetic interfaces. He wants you, as often as you can, to go to something that's tangible in the universe and have it function.

Calling All Devs›Racing, NPC Traders and the RSI Roadmap·
Published on this date.23 Apr 2018

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