Developer dossier

Ben Lesnick

Director of Community Engagement

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2013–2017active
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20132017

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How is the CIG Austin office holding up after the aftermath of Harvey?asked by Kendori

Tyler WitkinLead Community Manager

Everyone is alive and well here. We have sunny skies. Most of the crazy stuff going on was south of us. We just had a lot of rain. But yeah, our thoughts are out with everybody down closer to the coast that's having to deal with it.

Ben LesnickDirector of Community Engagement

Yeah, folks in Florida also, folks in Mexico. It's a bad time in a lot of places.

Happy Hour›Community Show·
Published on this date.8 Sep 2017

Why does the Cutlass Black have no toilet?asked by Sniper NLN

Jared HuckabyHost, Community Content Manager

Matt Sherman has talked about this a couple times in Spectrum chat. Basically, in fitting all the gameplay that they want the Cutlass to be able to handle, toilet gameplay was low on the priorities. So it's one of those things, you can't have everything. It's like specking out a character in an RPG. You can't have 50 strength, 50 stamina, 50 intelligence, 50 charisma. To put something in, you have to take something out, and the toilet was the unfortunate thing. Consequence of the improved gameplay for the Cutlass.

Ben LesnickDirector of Community Engagement

And I would say that kind of dates back to just the very original concept of Drake. They cut corners to make a ship that, and I hate to say this, but everybody say it with me together, to make a ship that punches above...

Happy Hour›Community Show·
Published on this date.8 Sep 2017
EpisodeShips

When will the great and awesome Happy Hour Museum be continuing?asked by Weborg

Ben LesnickDirector of Community Engagement

Very, very, very soon. I want to do a live stream of Special Ops 1 and I want to do another museum as soon as we possibly can. One of the absolutely fantastic things about recovering from surgery: it turns out I haven't been able to see for two or three years. The thing that happened to my eye was slowly happening over the last several years and I just put it out of my mind. I don't want to deal with this. So I've been literally flying blind on all of the previous streams.

Happy Hour›Community Show·
Published on this date.8 Sep 2017
EpisodeCommunity & events

What was the reason we didn't get a Gamescom trophy like the last four years?asked by Weborg

Jared HuckabyHost, Community Content Manager

We just didn't do one this year. That's all. We had a lot going on. This year, it's just because, when you do something every single year, it kind of loses its charm, I think. It's not a unique item at that point. I like when we shake things up, personally.

Ben LesnickDirector of Community Engagement

Well, we were also between flair teams at the time. I remember Behaviour did the previous ones. When we do a trophy or something that has to be in the game at an event, it gets planned eight months before and done in advance to impact the game. So in this case, I think it just worked out that we were making the transition from the team in Canada to the team in Austin and it just didn't happen.

Happy Hour›Community Show·
Published on this date.8 Sep 2017
EpisodeCommunity & events

Any hints on what subscriber flair we can expect in the coming months?asked by Goldbeard

Tyler WitkinLead Community Manager

A lot of people may have missed it. Alexis actually chimed in in chat and said there's a new subscriber flair coming today.

Ben LesnickDirector of Community Engagement

I think it's going to be for the next couple of months, these schematics. And after that, it's a surprise.

Jared HuckabyHost, Community Content Manager

Remember that there is a Subscriber section in every Monday's Citizens of the Stars where Alexis tells you all the latest subscriber information. So if you are a subscriber and you're wondering what's up, I recommend checking that out every Monday.

Happy Hour›Community Show·
Published on this date.8 Sep 2017
EpisodePledges & business

How long can one survive away from one's ship without having to go back to it [with oxygen management]?

TL;DRHow long oxygen lasts in space isn't fixed; the first version will be adjusted over time based on tester feedback, so the current value is not the final one.

Jared HuckabyHost, Community Content Manager

It's basically the same answer as the Idris question. Whatever it is today isn't necessarily what it's going to be tomorrow, isn't necessarily what it's going to be when it comes out, isn't going to be what it is three weeks after it comes out. That's a thing where we will put our first iteration of it out, and then you guys will test it, you guys will give us feedback, and then we'll continue to adjust. It's all part of running a live environment during testing. So how long the oxygen will last in space is a fluid concept that will be tweaked and changed as time goes on.

Ben LesnickDirector of Community Engagement

But let me tell you exactly why I'm really excited about running out of oxygen and dying in space. In 20 years, I've killed thousands and thousands of video game monsters and giant crabs and evil knights and so on. But the stories I keep coming back to in my head after all this time are when you run out of food in the Ultima games and your companions have to starve slowly. It's cool to see that again.

Jared HuckabyHost, Community Content Manager

No, it's exciting. I only had that small sliver of 3.0 gameplay for the four days on the show floor. But as DJ and Gamble and Meyer showed, we're building the tools, the crazy things that you guys are getting to do with these things. That's what excites me most about 3.0, is watching the emergent gameplay that you guys invent with the tools that we give you.

Happy Hour›Community Show·
Published on this date.8 Sep 2017

Do you feel confident you can overcome the critical issues for the 3.0 release?asked by Daddy Cash

Jared HuckabyHost, Community Content Manager

I feel confident that everybody here will do their best. I feel confident that everybody here is working tirelessly to make sure that's the case.

Ben LesnickDirector of Community Engagement

I'm confident we will overcome any issue. As with anything in Star Citizen or game development in general, it will take longer than we would like, but it will work out. And that's the positive side of all this, is we have the time to do it right.

Happy Hour›Community Show·
Published on this date.8 Sep 2017
EpisodeRelease schedule

Can you tell us any more about the Origin X1?asked by PunkMofo

Ben LesnickDirector of Community Engagement

No. You'll be seeing more about the X1 in the next couple weeks.

Jared HuckabyHost, Community Content Manager

If you want to see a very, very, very early look at the physical design process of it, you can check out images that were taken from our Dragon Con panel just last weekend.

Ben LesnickDirector of Community Engagement

One of the work in progress at Dragon Con. It's gonna be a fun one.

Happy Hour›Community Show·
Published on this date.8 Sep 2017
EpisodeShips

Will ship prices go up in 3.0?

Ben LesnickDirector of Community Engagement

Yes, they will. Not for everything. The five or six ships that are becoming flyable will go up a little bit. And we'll add a couple more permanent ships to the store.

Jared HuckabyHost, Community Content Manager

One of the things that often gets asked of us is, what is the value of pledging early? What is the value of buying these ships at concept stage? And that is one of the biggest things that we can do for people, is offer them the lowest price at concept stage. So some of the ways that we add value to that is through this.

Happy Hour›Community Show·
Published on this date.8 Sep 2017
EpisodePledges & business

Is there anything you can tell us about Squadron 42?

Jared HuckabyHost, Community Content Manager

Yes, it's the single-player component of Star Citizen. It allows you to be an enlisted officer and fight against the Vanduul in a thrilling single-player adventure.

Jared HuckabyHost, Community Content Manager

For those of you asking more Squadron 42 questions, my answer was my polite way of saying that there's not much we can talk about for Squadron 42. It is the one aspect of our development process we can keep spoiler free. So it's very important to us that we don't spoil any of that for you. So generally speaking, we're going to stay away from Squadron 42 questions.

Ben LesnickDirector of Community Engagement

It's in the fog of war, but it will eventually emerge.

Happy Hour›Community Show·
Published on this date.8 Sep 2017
EpisodeSquadron 42

Is Spectrum 2.6 waiting for 3.0?

TL;DRSpectrum 2.6 is independent of 3.0 but development is slower than normal because Turbulent's limited resources are focused on the Delta Patcher, with the next two patches already designed.

Jared HuckabyHost, Community Content Manager

No. Spectrum 2.6 is completely independent. It's just that right now a lot of Turbulent's resources are spent on the Delta Patcher and getting that up and running. Like all things, there's only a finite number of resources. Even with 500 people across five studios in the world and then Turbulent on top, there's still only so many things that we can work on at a time, and a lot of Turbulent's focus right now is on the Delta Patcher. So the next two Spectrum patches, they're all kind of designed, they're all kind of laid out with the features that they want. It's just development is slower than normal while resources are attached to the Delta Patcher. We all know how important the Delta Patcher is. So it makes sense why their focus is there at the moment.

Ben LesnickDirector of Community Engagement

We're really looking forward to it. It's basically like any late 90s space sim where they figured out they could add a layer of complexity by having three different power settings and you have to balance between shields and engines and guns. So we're all on guns right now at Turbulent.

Happy Hour›Community Show·
Published on this date.8 Sep 2017

Is there anything we can say about the third edition of the printed Jump Point?

Ben LesnickDirector of Community Engagement

Yes, it's my fault that it's not out yet, because I'm supposed to write an article for it that David Ladyman has very politely been on me about. So I'm going to do that this weekend and then we'll get our sample and the process will continue on. But it is 100% my fault that it's not done right now.

Happy Hour›Community Show·
Published on this date.8 Sep 2017
EpisodeCommunity & events

What is the latest on the Game Changer?

Ben LesnickDirector of Community Engagement

The Game Changer is coming. It's not this month. But it could come any time after this month.

Happy Hour›Community Show·
Published on this date.8 Sep 2017
EpisodeCommunity & events

When people upgrade to the Aquila, do they get the Merlin and the Ursa?

Jared HuckabyHost, Community Content Manager

Yes. If you CCU to the Aquila, that comes with the Ursa and the Merlin. So the Aquila's at a terrific value at the moment, and one of the ships very likely to go up in price for 3.0.

Ben LesnickDirector of Community Engagement

Yes, I can confirm the Aquila is going up for 3.0.

Happy Hour›Community Show·
Published on this date.8 Sep 2017

Can you release the new ship matrix even if 3.0 isn't out yet?asked by Nightwing

TL;DRThe new ship matrix is intended to come with the website update, with a second data pass under way, and it won't be perfect on release and will need further work.

Tyler WitkinLead Community Manager

Now, correct me if I'm wrong, but this is being worked on, and they're currently doing a pretty large revamp to our website just to make it more intuitive and upgrade it. And the ship matrix, I think, might be coming with that, right?

Ben LesnickDirector of Community Engagement

That's the intention. In fact, John Crewe, I think, this week is taking another pass at how it all works. It's very close.

Jared HuckabyHost, Community Content Manager

The new matrix is far more complex than the old matrix. That's why the old matrix that's currently available on the website has gotten so far into disarray. With the implementation of Item 2.0 and the ship component system, there was just no equivalence between the old system and the new. So he is helping us out with Turbulent to make sure that the new system covers all the various ship components that are necessary to fully describe to you the capabilities of a ship. We had Kirk Tome first. Kirk Tome did a great job going through all 103 of our ship variants and collecting all that data. And then even after that happened, there were still discrepancies, because it's 103 ships all with 30 to 40 different components and stats and stuff. So John Crewe has made another pass. We will go and do a sanity check with that. If we need a third pass after that, we'll keep going. But yeah, it's a lot of work and we know how important it is to a lot of people. So we're taking our time with it to make sure it's as good as it can be when it rolls out. It will still need work after it rolls out. It's not going to be perfect when it comes out. It will be the first iteration of this new system. But top men are on it.

Tyler WitkinLead Community Manager

We have seen your threads on Spectrum requesting it. We have forwarded that feedback and we have followed up with that feedback, because we want it just as much.

Ben LesnickDirector of Community Engagement

But as we say, we are aiming for it when the website gets updated.

Happy Hour›Community Show·
Published on this date.8 Sep 2017

Is the ship pipeline still active while the 3.0 code branch is locked?asked by Mr. Bambooza

TL;DRYes, ships are built independently of patches and slotted into whichever patch comes next once they are ready, rather than being scheduled for specific patches.

Jared HuckabyHost, Community Content Manager

Yes. Ships are built independently of our patch system. In fact, one of the most common questions we get is, will this ship be in this patch? And the honest answer is, basically, they work on ships until they become ready, and then when the ship is ready, it goes into whatever the next patch is. So it's not that this ship is scheduled for 3.1 or this ship is scheduled for 3.3. The ships are actively being built at all times. And when they become ready, that's when we slot them into a patch. Like, for instance, when 3.0 was first announced and planned, the updated Aurora was not in 3.0. It wasn't until the development of 3.0 took longer and went on through months that the Aurora became ready. And so now it goes in.

Ben LesnickDirector of Community Engagement

Well, let's give some credit to the Aurora guys, because they actually beat their timeline on that.

Jared HuckabyHost, Community Content Manager

Yes, they did. They did that real darn fast. We thought the Aurora was originally going to be a 3.1 ship, and they got their work done quickly, and 3.0 development is taking what it took, so that's how it goes. When it's ready, that's the patch it goes into. So when we say when it's ready, it's not that we're being sly or coy with the answer. It's the legitimate truth. When it becomes ready, it goes into the patch that's there for it.

Tyler WitkinLead Community Manager

There's actually quite a few things that came online earlier than intended.

Ben LesnickDirector of Community Engagement

You'll see that not just in ships, but in all other sorts of development. There are folks working on things that are for later patches right now.

Jared HuckabyHost, Community Content Manager

If their work gets done earlier, then it can get slotted in.

Happy Hour›Community Show·
Published on this date.8 Sep 2017

Will we ever do CIG official events in Australia?

Tyler WitkinLead Community Manager

Who knows? But we did attend a Bar Citizen earlier this year. We had a handful of people. We did a PAX Australia once.

Ben LesnickDirector of Community Engagement

That's right. There's been a PAX Australia since then. We haven't gone back. But we should.

Happy Hour›Community Show·
Published on this date.8 Sep 2017
EpisodeCommunity & events

[What is the status of] the 300 series rework?

Jared HuckabyHost, Community Content Manager

The 300 series rework has not begun. It is currently scheduled for the end of the year. However, that's a schedule dependent on other things. Like the artist that's going to be doing it, he's got things to do before that. And how long or short those take will determine when he gets to go to the 300. So we're thinking it'll start in December. That's what's on the schedule. But honestly, it's like all other aspects of development. It depends on everything that's got to happen before it.

Ben LesnickDirector of Community Engagement

Dependencies.

Jared HuckabyHost, Community Content Manager

But it's not in progress yet, so there's nothing to report.

Happy Hour›Community Show·
Published on this date.8 Sep 2017

What will the next Happy Hour theme be? Do we have it planned?

Jared HuckabyHost, Community Content Manager

Yes. Two weeks from today, Josh Herman will be returning for another Happy Hour Game Dev. You create a creature. So, yes, we are going to try this again. So that's our next Happy Hour in two weeks.

Ben LesnickDirector of Community Engagement

When do I get a museum?

Jared HuckabyHost, Community Content Manager

It's scheduled to be two weeks after that.

Happy Hour›Community Show·
Published on this date.8 Sep 2017

Any news about the Banu Merchantman?

Jared HuckabyHost, Community Content Manager

Same deal as the Carrack. It's not actively worked on right now, so there's no information. When its time comes up in the schedule, you can be certain we will let you know. So I promise we're not going to keep that a secret. When work on the Carrack or the Merchantman begins, we'll let you know.

Ben LesnickDirector of Community Engagement

Yes, what I'm happiest with about our output in the last year or so is we share the ships when they go into production rather than, the first two years or so we kind of kept it until the ship was totally ready, and now we share the process more and it's great.

Jared HuckabyHost, Community Content Manager

It's one of the virtues of having our more in-depth studio reports in ATV and stuff like that. So trust me, when it goes into production, we'll let you know.

Happy Hour›Community Show·
Published on this date.8 Sep 2017
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