The problem is Twitch doesn't like us using it for movies. It's not game-related. So we'll probably have to use our YouTube. They got very angry at us.
TL;DRThere won't be an artist-specific 10 for the Developers; the series will keep mixing disciplines, with specific developer pairs named for upcoming episodes in the coming weeks, after a Chris Roberts one next week.
You will see 10 for the Developers. That was one of the better ideas that Thomas Hennessy had, and I'm still super proud of him for it to this day, where we take people from the different disciplines and combine them together to get a more robust Q&A.
So we'll get some artists in there, we'll get some designers, we'll get some engineers, we'll get some producers. So we mix them up. I think we get much better results when we mix them up. So 10 for the Developers.
TL;DRThe patches are iron-on or sewable, with a small sewing kit included; suggestions include ironing from the back of the fabric or paying an embroidery shop to attach them, especially to curved items like hats.
It's just an iron-on. You can iron on or sew them. And if you just Google ironing on patches... I'm not sure if you need to put something over when you put the iron on them or what.
I will tell you what I did with mine. I got the original Army, Navy and Marine patches, and I got them put on hats, like the old military hats. I Googled embroidery and took them to an embroidery/seamstress place, and just gave them and said, would you put these on, someone who knows how to do it, and it was like $8.
We do not have an Avid machine. Actually, we do. We do have an Avid machine. It's on the other half of the office. They're using the Avid machine for Squadron 42 dailies.
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Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships
I wonder if it's the same one, because Chris had one back in the Wing Commander movie days.
It's not actually an Avid machine. It used to be called the Avid. It was actually a machine. Now it's a software program. Some people still call it the Avid. When it first came out, it was a machine called the Avid. Kevin Smith and Scott Mosier used the Avid to cut Chasing Amy and stuff like that. Now it's software. It runs on a PC just like our Premiere does. They're actually not cutting dailies with it. They're rewriting the script, using the dailies to make changes. So if an actor improvs a line, they're going back and looking at that footage and changing the master script.
These are something called Tsum Tsums, which I believe is something that Disney has created to be like a Japanese trinket toy. They're very cute. They're like weird little beanbags. This is the Star Wars collection. This hat is the hat that Freddie Prinze Jr. wears in the Wing Commander movie.
Yes, it is. And the only reason it's here is because the Tsum Tsums were in it. This probably says a lot about our lives at home. This morning I came out and the Tsum Tsums were all in the hat on the costume.
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Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships
I am a good husband who gets up at four in the morning and cleans the living room. And also I bought you Tsum Tsums.
We should do a live RTV with an audience. We do do the tours on Fridays. So instead of having a tour, we bring them in a little early. All right, we're going to do an RTV with a live studio audience. That's a good idea.
TL;DRThe developers say trolls don't really get to them, they've learned not to take harsh feedback personally and look for the valid points, though trolls make it harder to pick out serious concerns.
Not really. I was thinking about this recently. The first time you kind of encounter the experience of trolling, it's like, oh my god, why are you thinking of me so much, what's wrong? Sometimes when I'm stressed at work, I read the Reddit cats forum, and I clicked on new instead of top recently, and I noticed there are people who dedicate their lives to trolling the people who post pictures of their cats. There's like a guy who every day posts a picture of a cat with poop photoshopped onto it with the comment, 'I pooped on this cat.' That's this man's entire life. It's not us. It's not the people who have a problem with us. We're just jerks.
I think it took a lot of getting used to, working here, because you do have a lot of people and you have to find a way to not take it personally, because people can be vicious.
It's a learning lesson. Especially different parts. When I was still doing art, people would just trash your art, and people could do it in a nice way, or they could do it in a mean way, and half the time you're just in the corner crying in a little fetal position. But you're like, I'm not taking it seriously, I'm not doing this. And then other times, design the same way, just poking holes in designs. Some of my favorite times working with some of the lead designers was you give them a design, and then the whole entire paper is just one big red mark. But it's really good feedback, and that's the thing. Some of the forum, even the trolls, they still have points. So you just have to push past the trolliness and just look at the points. Okay, this is the point they're making. And then once you start collating all that feedback, it's no longer about troll this person or troll this, whatever. It's just like, okay, these are the points they're trying to make. It's just looking past that.
In fact, I think the one really negative thing about people who are dedicated trolls is it makes it a little bit harder to say, here's the serious concern. Because there are lots of people with actual concerns, and sometimes they are passionate to the extent that they seem like trolls. They're not. We know they're not. But it's just kind of filtering that is, I think, the most difficult thing about it.
No, no, we're throwing money all over the place for no reason. No, we're going to be taking some more of the forum management here, and just the fact that everybody is overwhelmed. I mean, we've had as many as three community managers at a time, and right now we have one, so it absolutely makes sense to have another one.
I'm waiting to hear from our head of PR when that's going to air, and as soon as I find out, I will post that online. We'll post it on our Comm-Link and everywhere.
Yeah, it's Click, and then there's also another part of the BBC that are doing a bigger piece. So there's more than one piece, basically. But I'll definitely give all the links when I have them.
Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships
A few, some of the commercials are in 4K. I don't think anyone wants to see my face in 4K, so we'll probably stick with the lower resolution cameras we have now.
TL;DRThey find it hard not to share things and wish they could show everything when it's done, but say they already show a lot and have increased how much appears during the episode.
He's right. Our immediate reaction to anything is, oh my god, I can't wait to show everybody that. That's why we do stuff like work up the nerve to ask Chris Roberts if we can show the Endeavor early at DragonCon. Usually I have to have an argument for it. Even though it is tough, I wish we could show everything as soon as it's done. I think we come closer than pretty much anyone ever in the history of anything. We show tons of stuff. There have been some minor complaints lately. It's been a series of things. But we're doing that for the Sneak Peek, but we've also increased the amount of stuff we show during the episode tremendously. We've got the Caterpillar and Avenger. The Sneak Peek used to be the only place you saw something, and now you can tune in throughout the episode and expect to see all kinds of things from time to time. So it's de-emphasized the importance of the Sneak Peek a little bit, I think.
TL;DREpisodes work from an outline, usually made by James, with Ben adding the news from the weekly leads meeting, while the hosts ad-lib the rest, including puns and singing.
Well, AtV... in fact, is there a script around here? I can show you guys how it works. See how terrible our printer is, too. We essentially start with an outline. So it will say stuff like very basic lines that we kind of ad-lib over. Like, here's the next segment. Thank you for that segment. And then Sandi and I fill in from there with our sparkling personalities. Usually James puts together the basic outline. I will go in and I will add the news, because, back up a little bit, I attend the weekly leads meeting Monday morning with all the other directors and execs and bigwigs, and so I get an idea of what's actually happening in the week. And I distill that into the news, what we're going to do in the intro and the outro. So I kind of write those segments. James puts together the general outline, although Jared did it last week, and he actually specifically wrote jokes into it and stuff for us, which we ruined because we are ruiners.
Yeah, so it's just an outline. It's not verbatim. So we work from that outline. Sandi and I just have fun ad-libbing. The puns and the singing are all spur of the moment. I will confess that I drink one or two sugar-free Monster energy drinks before the episode, which genuinely does make me more personable. Sandi is just always like that.
It's the Puglisi Collection, it's like a tablet fragment with alien writing on it.
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Ben LesnickDirector of Community Engagement and Online Strategy
The Puglisi Collection is proud to announce the third in their line of artifacts, the Vasili Fragment Stone. The quasi-ruins on Terra have been shrouded in mystery for centuries. That is, until 2832, when an expedition made a bold discovery: a fragment of stone buried deep within Zafaray Bay. Named after the discoverer, the stone is inscribed with what many believe is a remnant of the ancient civilization's language, holding its secrets. The Puglisi Collection created the perfect replica of this tremendously important artifact for citizens to enjoy. So you're getting a rock.
Ben LesnickDirector of Community Engagement and Online Strategy
The answer is that yes, there will be more ship commercials. Retaliator will be the next one. We did our first set of ship commercials essentially to help train up our Cinematics guys before we started getting mocap, PCap data and so on for, of course, Squadron 42. Now that we've done the shoot, we have all that, Cinematics is working 26 hours a day to make Squadron 42 awesome. Once that winds down, we will get resources back to do ship commercials, but for now, advertising is blocked by the real game.