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Jeff Uriarty

Gameplay Programmer

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Wingman's Hangarmost heard in
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2013 · 2
20132013

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What exactly is your role? What do you do here?

TL;DRThe speaker is mainly a gameplay and tools programmer who worked on the Hangar app and will help with server work as persistence arrives.

Jeff UriartyGameplay Programmer

I'm mainly, right now, a gameplay person. In the past, I've done a lot of tools work. I work fairly well with non-programmers, and so I tend to follow the tools role. We're using CryEngine. We have everything we need. And so I've also done a lot of gameplay. So I did a lot for the Hangar app. Going forward, I'm going to do a little bit with Tom Sawyer. I've done some server work before, and he's getting to the point where he's going to be able to slice off some stuff that he's going to need help with. There's not going to be any overhead to eat up any of his time trying to learn it.

And that'll take some of the burden off, because persistence is coming. And once we get persistence, it's a whole other bailiwick. Right now, you're just hitting the database and it tells you what you have and it populates it and we're good to go.

Jeff UriartyGameplay Programmer

Yeah, we have it pretty easy right now. It's going to get complicated soon.

Wingman's Hangar›ep040 . September 27, 2013·
Published on this date.27 Sep 2013

What are you most excited about with Cloud Imperium or Squadron 42? What are you most looking forward to?

Jeff UriartyGameplay Programmer

Well, the game itself. What I really enjoy about live MMOs is what the players do in the game, and you can't predict it, and then you either do stuff to clamp that behavior or you start coming up with systems to enhance that, because it's something that we didn't even think about. And that's some of the coolest stuff for me that I enjoy.

We're kind of doing that now though. Usually that happens when you release it, but we're finding out now what they want. We're asking what they want to see in the hangar, what kind of things they want, and then we're going to chase down that direction for development.

Jeff UriartyGameplay Programmer

Yeah, so that's some of the most interesting stuff for me. It's challenging, because you can't give too much, because then you don't want to take stuff away.

Wingman's Hangar›ep040 . September 27, 2013·
Published on this date.27 Sep 2013

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