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Phil Miller

Lead Designer, Squadron 42, Foundry 42

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Wingman's Hangarmost heard in
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Mining's really crucial to Star Citizen, and it's pretty big in Squadron 42, right? So what are you guys up to with mining?

Phil MillerLead Designer, Squadron 42, Foundry 42

It plays a pretty big part in about the first 10 missions. You sit around a mining facility, so... The thing is, you guys are going to inherit it at some point, so we've just got to make sure it works.

Right, it's a pretty big component, and that's one of the beautiful things about this, distributed development. We've got teams owning different portions of the game all over the world, and then we integrate it all back together, so it's all pretty crucial.

Wingman's Hangar›ep057 . February 19, 2014·
Published on this date.19 Feb 2014
EpisodeMiningSquadron 42

Without giving too much away, because Squadron 42 is a single player experience, what's the plan of action for that game?

Phil MillerLead Designer, Squadron 42, Foundry 42

First 10 missions for the end of this year, fingers crossed. So we're knuckling down with those. And then in the background, we'll have other teams working on the follow-up 10, segments of 10 missions every month after.

Just kind of doing the modular release kind of schedule, like the rest of us. It's a serial sort of release, kind of like the old Buck Rogers movies or something.

Phil MillerLead Designer, Squadron 42, Foundry 42

Yeah, that's the plan. Like cliffhangers at the end of Flash Gordon, like the old Flash Gordon serials, the big cliffhanger at the end of every 10-mission segment.

Wingman's Hangar›ep057 . February 19, 2014·
Published on this date.19 Feb 2014

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