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Pete Royle

Vehicle Team, Wilmslow

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2019active
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2019 · 6
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Why doesn't it look like the Mighty Ducks bill anymore? What's the story there?

TL;DRThe ship's concept never really looked like the duck bill; the look changed during development as the front slope was altered and windows broke up the duck-face shape while exterior details were filled in.

John CreweVehicle Director

The concept never really looked like it either. It was just one of those things that whilst we were building the ship out, obviously there were quite a few changes made along the way to the exterior. It was just one of those weird things that you sit looking at a ship for a long time, then you start seeing shapes in it. And then once we spotted that, it changed, especially I think the windows broke up the duck face a little.

Jared HuckabyHost, Community

It's easy to point at the front here as the culprit, but it was just as much the cockpit window that lent itself to the duck profile.

Pete RoyleVehicle Team, Wilmslow

Yeah, that front there, that was one of the things we changed. So earlier on in development, that was inverted, the way it slopes back, and we changed it so it slopes the way it is here, and that kind of echoes how you'd expect a yacht, like you said earlier, a mega yacht, to look. I think it looks a lot better for that now. Then these holes here you're going past, they're going from the top. That was something we added in a little later.

John CreweVehicle Director

The original concept also didn't have a lot of these details because there was only a select few images done for the exterior. There was a lot of assumption made on what would fill in those details. I think we did a good job on that. If you get really close to the exterior, it's just as detailed as some of our smaller ships.

Jared HuckabyHost, Community

This is one of the last ships we concepted in 2014 before we made the big switch over into 3D concepts that tend to be more fleshed out.

Pete RoyleVehicle Team, Wilmslow

Yeah, you definitely have to do quite a bit more filling in on some of the older concepts, but we've got Graham, one of our senior artists, doing a fantastic job on this, filling in some of the holes, because obviously with 2D you're only seeing it from certain angles. And then there were some inconsistencies with what we were seeing. Anyone that's looked at the Merchantman concept images will know what we're talking about when we're talking about inconsistencies in images.

Star Citizen Live›The 890 Jump·
Published on this date.23 Aug 2019

[We] made a lot of changes to the rear profile of this. It's way more detailed than the original concept was.

Pete RoyleVehicle Team, Wilmslow

Yeah, did we have a concept of the rear? I don't think I ever saw a concept.

John CreweVehicle Director

I don't think there was ever a concept image done that showed it in great detail. We had the original concept mesh, but that was very much the old Origin styling with the very circular style engines. This is one of the first things that changed when we put this into proper production.

Pete RoyleVehicle Team, Wilmslow

[It] would be symmetrical like this. You're just trying to not add a little face to it, because once you see that face in it, you can't unsee it. So it went through a couple of iterations to try and avoid that. But I think it looks pretty cool now.

Star Citizen Live›The 890 Jump·
Published on this date.23 Aug 2019

This escape raft here holds, you said, 10 people? [Someone in chat said they thought the ship would seem bigger.]

TL;DRThe escape raft holds ten, with dimensions close to a cargo transport's passenger pod, and is cramped but meant to give upper-deck luxury guests more space than individual crew escape pods.

John CreweVehicle Director

Yes, it's very similar, almost identical dimensions to the Argo MPUV transport. The pod on the back of that that has all the seats, it is one of those inside, but done to Origin standards.

Pete RoyleVehicle Team, Wilmslow

So it packs a few, but it's quite cramped, but you're escaping. And we've gone for the raft option, obviously, because it's a luxury ship. We wanted the guests on the upper decks to have a bit more space, rather than further down, as we might see later, the individual escape pods that the crew would use in an emergency.

John CreweVehicle Director

And for sort of scale reference, this little airlock and antechamber is very similar to the Hammerhead in terms of size and shape. So if you've ever seen a Hammerhead, the mouth on the front of it is that tiny hole on the outside of the ship.

Pete RoyleVehicle Team, Wilmslow

That's right, it's a metric for docking collars in the future. So we try and keep that consistent across other ships.

Star Citizen Live›The 890 Jump·
Published on this date.23 Aug 2019

What are these that we're looking at here? These, like, weapon racks?

Pete RoyleVehicle Team, Wilmslow

EVA suits, being an airlock going to the outside, because you're not always going to be using this just to transition onto a space station or whatever. You may be going outside to do repairs and take an EVA. So yeah, suits in those.

Star Citizen Live›The 890 Jump·
Published on this date.23 Aug 2019

Does this floor have a name? Is there something we refer to this floor as internally?

Pete RoyleVehicle Team, Wilmslow

We've been calling this just the atrium, and that's all the floors in this bit. And then once you go through that door, then that's the spa deck.

John CreweVehicle Director

Very much the spa deck. So we've got a little hot tub jacuzzi.

Star Citizen Live›The 890 Jump·
Published on this date.23 Aug 2019
EpisodeShips

What was meant by scaling down the bathrooms [in the patch notes]?

John CreweVehicle Director

These bathrooms were the cause of some drama. And I even saw it on the patch notes. I think on Spectrum and Reddit, there was great discussion over what we meant by scaling down the bathrooms. So people were thinking that we were cutting out bathrooms and people were losing out on their luxury by having less bathroom. There was just a comically over-scaled bathroom in these.

Pete RoyleVehicle Team, Wilmslow

Yeah, when in third person you had your character inside of them, for some reason the scale was off.

John CreweVehicle Director

You still needed someone on your shoulders to get into the top towel cupboard.

Pete RoyleVehicle Team, Wilmslow

Yeah, you couldn't reach the towel to wipe your hands. So that needed sorting. That's done, then.

Star Citizen Live›The 890 Jump·
Published on this date.23 Aug 2019

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