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Oliver Hull

Co-host, Community

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2026 · 4
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So, checkpoints. You've obviously put in a few, right? It's not just the one. Personally, I really like it, because it keeps me in the gameplay. But it's not endless, right? If everyone goes down...

No, so it is going to be endless respawning, at least with this initial release. We're working on the system, obviously it's the first time trying it, but basically, as you complete each major step, kind of after you get past the objective, every time you go through a med room, completing that next objective, so in this case reach the rooftop, that's going to set our checkpoint to this med room.

Oliver HullCo-host, Community

So just so players are aware, in case they don't know, do you have to set the medical bed at all?

Nope.

Oliver HullCo-host, Community

So it's an automatic thing, which is really cool.

Star Citizen Live›Gamedev: Siege of Orison·
Published on this date.5 Aug 2026

It's great how you've got options to tackle a route. There's probably an optimal route, I assume, but it's fun that you don't have to go down one corridor.

TL;DRMax hasn't worked out an optimal route; the level design offers varied cover and engagement ranges for different playstyles, with hand-placed AI inside the instance, praised as the team's good work.

If there is an optimal route, I've not worked it out. I'll let Mr. Kraken make a guide for it, and then I'll know.

LukeEnvironment Art

Yeah, and that's what we try to think about as well, from an environment and especially from a level design perspective: okay, where are the covers? Are they very close to each other? And then based on that, you kind of get a play space that works very well for shotguns or SMGs, close-range weapons.

Oliver HullCo-host, Community

Plenty of variety of engagement, I guess, right?

LukeEnvironment Art

Yeah, so just to make sure that we cater to the different play styles that players have.

Oliver HullCo-host, Community

But also, it's added challenge, right? If you're always doing shotgun stuff, you just bring a shotgun and do that, but you have to kind of have a bit of variety within the team, make sure you're covering all bases.

LukeEnvironment Art

Yeah. That's why we create these protected pockets where the AI is really hunkered down, and now it's like, ah, there's a big open area in front of it.

Yeah, and actually, if there's an opportunity to do it, I think the level design team that has worked on this mandate has been so exceptional. We had a lot of work. The AI inside of this instance is actually all hand placed, which is something we don't do anywhere else in the game. We spawn all our AI through spawn closets. Instancing allows us to hand place AI and assign them defend areas, give them all of their settings, hand placed in editor, which is super helpful for development going forward. But once we tried to start doing it, there were a number of problems that arose. They had a lot up against them, and they got it done in record time. They really did an amazing job with this. So shout out to Manuel, John, Marcus. They did an amazing job.

LukeEnvironment Art

Yeah. We built this together with the team in Germany, and they really smacked it. Level design, the environment, my environment guys in Germany were super proud of how it all came together.

Star Citizen Live›Gamedev: Siege of Orison·
Published on this date.5 Aug 2026

When we were on foot, everything was quite compact. This bit is quite open, and you've got the vehicles. It's a change of pace; it's not all the same throughout the entire mission.

Yeah, this is the opportunity we've had, which we don't get that many of, to use some of the vehicles. We went back and forth about what vehicles to use, actually. We could have used tanks if we wanted. We experimented with the idea once upon a time. But ultimately, we decided to go with the IKTI. That was just an awesome opportunity to use them, jump around. I think it's turned out really, really nice. It's nice to see it inside of a mission.

Oliver HullCo-host, Community

And maybe tanks in the future. It's not like you can never use those.

Never know.

Star Citizen Live›Gamedev: Siege of Orison·
Published on this date.5 Aug 2026

Max, do you happen to have a challenge for anyone watching who's played this event?

Yeah. We were debating the time for this, but I think if anybody can complete the entire event... the mission, this entire mission... and send all POVs. I need every player's POVs, no exploits, no cheats. If you can complete the whole event in 45 minutes, if you're the first people to do it, we will commemorate you in the game. So you'll be called the Sweet 45. The Sweet 45 Gang. So once we're live, get yourself a group.

Oliver HullCo-host, Community

And then are we going to show people, or will people go find what you're talking about?

We'll put it in, they have to find it themselves.

Star Citizen Live›Gamedev: Siege of Orison·
Published on this date.5 Aug 2026

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