When it comes to ammo repooling, are you defining different types of ammo across different weapons (rifle, pistol, sniper, shotgun, etc.), or will ammo pools be bespoke to each weapon magazine?
TL;DRAmmo repooling is specific to each weapon's ammo, requires having that weapon in hand or on your back, and can also be triggered from the inventory and loot menus.
I can chime in. It will be bespoke to each weapon's ammo. So, for example, when you're repooling a P4's ammunition, the ammunition that belongs to the other weapons will not be touched. It's for that weapon only. A couple of things to add here: right now, in the current iteration, you will be able to repool only if you actually have that weapon either in your hand or on your back. You saw the rummage animation in ISC, so you have the weapon in your hand. If you have it on your back, you will automatically unholster it. And if you don't have that weapon, you won't be able to repool. So that's the current situation. We'll see where we go from there, so please give us your feedback when you get your hands on it. One more point, actually, something that we didn't show in ISC but will be included in 3.23: you will be able to trigger repooling in the inventory UI. When you right-click on a magazine, you see the context menu, you will see the repool option there, and when you click that, the inventory UI will close and it will trigger the regular rummage animation. And similar goes for the loot UI as well. When you're in the loot UI and you hover over the weapon and press a hotkey in the same way, it will trigger repooling. So you will be able to trigger it from the menus as well.