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Thomas Leponce

Props Artist, Props Team

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2022active
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2022 · 2
20222022

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Why are you using 3ds Max and not Blender?

Thomas LeponceProps Artist, Props Team

I think what's cool at CIG is that you can use any tool that you want, as long as you work well with it and you are efficient and everything. I think everyone would agree with that.

Jared HuckabyHost, Community

You'd agree that Blender is better though, right?

Lewis ThompsonProp Modeler, Props Team

It's different, I would say. I'm trying to learn Blender at home, but once you've got Max ingrained in your head, when you go to Blender, it's completely different. There's so much to it.

Thomas LeponceProps Artist, Props Team

I'm really trying to like it. As long as you're making good art, the tool that you're using doesn't really matter, I would say.

Star Citizen Live›Gamedev: The Pyro Proposition·
Published on this date.18 Feb 2022

What was the art test like for you, since you were hired so recently?

TL;DRThe art test ran two weeks from concept art, with time tracked and steps shown, and it rewarded having fun and showing an artistic point of view rather than copying the concept exactly.

Thomas LeponceProps Artist, Props Team

I had to do a test for two weeks. So you get the concept art. Corey was just saying that they want you to track your time, of course, and don't worry about this. Just work like you would do and show the steps that you did. So, for example, on my art test, I just showed that I went to white box at this stage, I went to detail at that stage, and worked on the final art at that stage, while showing it in my time tracking. And it gives you all the details of what you need to know for your art test. And basically you have fun with it and show your artistic side. That's the thing with concept art. Even working every day, you have to kind of have an artistic side of things. You don't do from A to Z what you see in the concept art. Just have fun with it. Try to adapt the shapes or adapt the props to what you feel like it could be. So it is kind of interesting to see how you see the props being interesting, basically. And that's one thing that I think we value a lot, seeing that you can have an artistic point of view on things. And it's really, truly fun. It was a great test, in my opinion.

Star Citizen Live›Gamedev: The Pyro Proposition·
Published on this date.18 Feb 2022

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