Talk to me about the work on Lorville. What's your experience been, remaking an entire landing zone?
TL;DRA small team rebuilt Lorville using player feedback on scale and windows and is now polishing, collision and LOD passes in about two weeks, with the release tied to a tentative, non-committal next major patch.
Working on a city from the start is quite an enormous task for, I guess, the smaller crew that we have working on it. Maybe five or six, up to about eight that we got to along the way. And we had quite a lot of fun with it. It's changed, not so dramatically, and dramatically in other places. I think the last time we saw it, we were doing flybys through the city. And we read a lot of the feedback that people were talking about and what they were saying about it, like, "Oh, the window scaling was weird here," or "buildings are larger and smaller in this place." So we really tried to look at some of that off the early, midway point. And we kept going with player feedback from there. And now we're at the tail end. So we're just pretty much wrapping up, just doing our polishing touches, doing our collision passes and doing LODs and stuff like that. We're close to about maybe the last two weeks.
Lorville 2.0 is scheduled to come out with Alpha 3.19, which is currently scheduled for May or something like that. Don't quote me on that. The next major patch anyway. I know most of the focus is on 3.18.1 and the bug fixes and stuff like that. So it's hard for us to speak definitively about 3.19 dates and stuff, because obviously a lot of the focus, as it should be, is on 3.18.1 and 3.18.2, those fixes and stuff like that that are going in.