What progress has been made on attachments for FPS weapons?
TL;DRWith 3.2, Weapon System 2.0 lets attachments modify weapon values and some scopes and grips exist, but the player-facing swapping is missing, on the backlog, and not usable by backers in 3.2.
For the FPS weapon attachments, with 3.2 we're introducing Weapon System 2.0, and part of Weapon System 2.0 is that it allows you to modify the weapon's values like damage, recoil, spread and so on with attachments. So the system is there. We also have a couple of assets already, like scopes and grips, that you can then attach to a weapon. So that works. What doesn't work yet is the bit that lets the player swap it out. So whether that would be through the mobiGlas, just selecting the attachments, or whether that be an animation where you can see in first person swapping the attachments, that's basically the bit that's still missing. It's on the backlog, it's on our schedule, but that's basically keeping it from being released.
That sounds very similar to our ship modulator system, where we have the internal developer-facing system up and running, but we're still waiting on development for the player-facing system. As folks know who watch Around the Verse or RTV or anything, UI is the one department that touches every single aspect of two massive games. So their backlog is pretty hefty. But yeah, so the technology is in 3.2, but backers will not be able to utilize it themselves in 3.2. We can as we create new weapons and tune new weapons. But we are waiting on that front-end development before we can allow backers to control the weapons themselves.