How did it feel when we finally pushed the button [on the first iteration of Star Marine in 2.6]?
It felt very good. For the longest time, you're working on all of these features, you're thinking about them, and you're playing it, and you're just like, God, that sucks. And you've just got to polish and polish and polish. And then towards the end, Alex and I actually sit right next to each other in Frankfurt, and so he and I are always in each other's ears talking about it. And then we got to a point where we looked at each other and we're like, finally, finally. It's a good feeling.
Also for the team, to see all the stuff coming together, putting that stuff out and having people getting their hands on it. We had pieces of that in the PU already, but it was just a small fraction of that, not the whole package. It's a great achievement feeling actually.