Developer dossier

Johan "Joies" Holmér

Technical Designer, Actor Feature Team

All 8 answers
8answers
2022active
Star Citizen Livemost heard in
FPS weapons & geartop topic

Topics

Answers per year

2022 · 8
20222022

Recent transmissionslatest 8 of 8

What about the Utiliflex Novia crossbow? Where is it?

TL;DRThe crossbow is not going away but is on the horizon, since bolts sticking to surfaces and people needs physics work, as do other special-function weapons with evolving fire modes.

Jonny JaceviciusLead FPS Systems Designer

So that's one of those kind of weapons that I just mentioned that requires a bit more tech to get working. So we've got the Novia crossbow, we've got some of the vault weapons as well that are expanding on the typical weapon behavior that we've got. And while it's just a crossbow, it just fires a bolt and it's nice and easy, obviously there are implications there that require our team and other teams to chip in on to actually get working. So it's not going away, but it's on the horizon.

Johan "Joies" HolmérTechnical Designer, Actor Feature Team

Yeah, something with the crossbow. In any game, you expect to shoot the crossbow bolt, and then that sticks to surfaces and sticks to people and so on. That requires the physics team to do some work, and they've got bigger fish to fry.

Johan "Joies" HolmérTechnical Designer, Actor Feature Team

You mentioned the vault weapon, for instance, like the Parallax rifle. That's one of those weapons that's quite cool in the way that it's got an evolving fire mode. So it's going to start out being a projectile-shooting weapon as you start firing. It will then evolve into a beam. So it'll start out with a tug, tug, tug, tug, then you have the beam. And it also has the potential for overheating. So that is something that's coming.

Jonny JaceviciusLead FPS Systems Designer

Yeah, again, more engineering work that we're creating for our poor engineers at the company. But it should be fun to use when we get it.

Star Citizen Live›Actor Feature Team Q&A·
Published on this date.8 Apr 2022

What is the priority for parachutes, or anything at all that can allow players to survive an ejection in atmosphere?

TL;DRParachutes are something the team wants and expects to need as planetary dogfights grow, but they still need designing and there is no timeline.

Johan "Joies" HolmérTechnical Designer, Actor Feature Team

Parachutes. Yeah, parachutes sound nice. As we're adding more gameplay and stuff to do on planets, we're expecting to have more dogfights and so on on planets. So absolutely, you need to be able to bail out of your ship and survive the fall and not just fall to your death. So it's something that we want to do. And it needs designing from our point. And definitely something that I would like to see in our game.

Jonny JaceviciusLead FPS Systems Designer

It's funny, actually, because I do sometimes scan the thread on Spectrum before we come here. And I saw this question, and I was like, oh, parachute? Yeah, we've talked about it a little bit before. And it was funny, because then not long after that, I was just scrolling down Twitter. And I saw, sorry, I can't remember who it was, but someone put a community vote up there: what would you like to see in game next? And it was like a Banu hover bike, a couple of other really cool things, and then parachute. And I was like, let me just look at the results. Parachute was like 90%. And so it was like, oh, wow, you guys really, really want a parachute. So yeah, that's something that we'll be looking at in the future. But like Joes said, there's just no timeline on it right now.

Star Citizen Live›Actor Feature Team Q&A·
Published on this date.8 Apr 2022

What sort of attachments are planned for FPS weapons in broad terms? Adding foregrips, underbarrel weapons, launchers, or expanding some existing attachment weapons?

Johan "Joies" HolmérTechnical Designer, Actor Feature Team

We definitely want to add more weapon attachments, and something that we have down the line that's coming is bipods, so that you would be able to get a bit more accuracy while being stationary and firing. So you can lock down an area and just be, if anyone comes in here, it's the kill zone, right? We're potentially looking into more types of underbarrel attachments as well. We don't necessarily just want to add more weapons, but more attachments. And the attachments should alter a bit how either you use the weapon or how the weapon functions. So there's technical limitations currently that we need some engineering time for, to maybe alter a bit how the recoil works or stuff like that.

Star Citizen Live›Actor Feature Team Q&A·
Published on this date.8 Apr 2022
EpisodeFPS weapons & gear

Have you considered just all grenade launchers [as underbarrel attachments]?

Johan "Joies" HolmérTechnical Designer, Actor Feature Team

Something that we've talked about internally, but we haven't done any designs for underbarrel grenade launchers right now.

Jonny JaceviciusLead FPS Systems Designer

I mean, it could be done. Obviously, it still requires some work as well. But we do have a big grenade launcher that you can carry around anyway. So why would you want a little one-shot one when you could have the real deal? So maybe we'll take it as an option later down the line, but we've not seen it as necessary yet.

Star Citizen Live›Actor Feature Team Q&A·
Published on this date.8 Apr 2022
EpisodeFPS weapons & gear

Will holographic and red dot sights ever get proper parallax compensation? Right now, the reticle appears to be pasted onto the sight itself, but these reticles should have the appearance of projecting far forward of the weapon like a laser sight.

TL;DRThey definitely want parallax on holographic and red dot sights, but it's a matter of priority and is expected later as polish, since core systems come first.

Johan "Joies" HolmérTechnical Designer, Actor Feature Team

Yes, yes, definitely. If you look at some of the games that are being released right now, most of them have this parallax effect on aiming down sight with holographic sights and so on. And it's definitely something that we want to do. It's just a matter of priority at this point.

Jonny JaceviciusLead FPS Systems Designer

Yeah, I mean, us as the design team do a ton of competitive analysis, especially with the weapons, just to make sure that we're on top of things, because obviously as new games come out, tech gets better, weapons start to feel better. We obviously want to make sure that we're on the cutting edge of making our FPS experience feel good as well. So this is something that we've looked at quite recently and just started to discuss what it is we can do to start making improvements to them, because from a technological point of view, we've not really had much engineering work on the actual visuals of the sights themselves for a long time, probably several years at this point. So again, we're trying to get the core systems in game right now. So this is just something to come later as almost like polish.

Star Citizen Live›Actor Feature Team Q&A·
Published on this date.8 Apr 2022

What can you tell us about the current state of salvage?

TL;DRSalvage is being worked on and will let players strip hulls from destroyed ships with the multi-tool to repair their own, with catch-up tech and content work needed on older ships.

Johan "Joies" HolmérTechnical Designer, Actor Feature Team

Salvage is a really, really exciting feature. It's something that I'm working on currently. And you're going to be able to salvage the hull from a ship. So I'll give you one of the examples, right? So you're in a dogfight with another player. You blow up their ship. You've taken some damage to your ship as well. You're going to have the multi-tool and you'll be able to jump out of your ship and salvage the debris from the guy that you just took out and then float back to your ship and do some patch repairs onto the different parts that got damaged. Visually, it looks really cool because you just hoover up the metals from the ship. It just feels really nice to use. And it provides you a way to repair your ship or also gain some resources from destroying someone else's ship. We do have quite a lot of ships in our game. So you need to be able to salvage pretty much every ship in the game. It's what we're working on.

Jonny JaceviciusLead FPS Systems Designer

It's a technical challenge. Obviously, we've had some ships that were made several years ago. So there's obviously problems that arise from those: people fixing issues on them, re-exporting them, and not realizing something's broken. Or tech has advanced on the newer ships that has made them potentially look a little bit better when they take damage and things like that. So there's some catch-up work to do on both the tech and content side. But what you showed me the other day, Joes, this was really cool, where when you're actually repairing the ship, you don't actually restore the paint. You just restore the base metal layer, where it's like, oh, this is super cool. I've been through a dogfight and I've patched myself up. I can see exactly where I was hit previously and where I've repaired. There's a scarring on the ship. So when you start seeing people landing at space stations and whatever, you're going to actually be able to see, oh, this guy has been through some stuff. It almost tells a bit of a story about where they've been. So it's really, really exciting. I'm for sure going to be messing around with it when it goes live.

Star Citizen Live›Actor Feature Team Q&A·
Published on this date.8 Apr 2022

How are you going to salvage enemy ships when they despawn 10 seconds after you blow them up?

Johan "Joies" HolmérTechnical Designer, Actor Feature Team

Yeah, it's one of those technical challenges that we're working on.

Jonny JaceviciusLead FPS Systems Designer

Yeah, we're aware of a lot of these issues. And that's why we're being cagey about saying more.

Jared HuckabyHost, Community

That's where things like persistent streaming will come into play.

Star Citizen Live›Actor Feature Team Q&A·
Published on this date.8 Apr 2022

Will you be able to salvage ground vehicles as well as spaceships?

TL;DRGround vehicles can be salvaged too and it already works in testing, using an expanded damage map system now moved to the server so it is consistent and can't be cheated.

Johan "Joies" HolmérTechnical Designer, Actor Feature Team

Yeah, yeah, you will. It's working currently. I'm mostly using the ships when I'm testing it in my test levels. But yes, you're able to do it on ground vehicles as well. It's basically using the damage map system. So currently if you shoot a ship on the wing, you'll see a big hole on the wing. And we've expanded on that system. Without going into too much technical detail, we've made it more consistent so that players will see the same type of damage holes, and also made sure that you can't cheat with the damage map.

Jared HuckabyHost, Community

What do you mean, can't cheat?

Johan "Joies" HolmérTechnical Designer, Actor Feature Team

Basically, we've moved it from the GPU to the CPU. I don't want to go too much into technical detail, but networking, basically. It works over the network now.

Jonny JaceviciusLead FPS Systems Designer

There was a big conversion that had to be done, that basically was showing what you were doing on a surface, and it would show for someone else. And yeah, it was a big tech hurdle early on that we had to try and get over.

Jared HuckabyHost, Community

It was client authoritative, and now we moved it up to the server.

Johan "Joies" HolmérTechnical Designer, Actor Feature Team

Yes, exactly.

Star Citizen Live›Actor Feature Team Q&A·
Published on this date.8 Apr 2022

All developers