Developer dossier

Matt Intrieri

Principal Ship Technical Artist

All 2 answers
2answers
2018active
Calling All Devsmost heard in
Shipstop topic

Topics

Answers per year

2018 · 2
20182018

Recent transmissionslatest 2 of 2

What is the status of decompression? Is this something that we can still expect for Star Citizen in the future?

Matt IntrieriPrincipal Ship Technical Artist

We can absolutely expect it. It's definitely a feature that CR wants to get in. But we had to push it along a little bit, because decompression affects not only the ships, but it affects the environments as well. And there was some concern we were rushing into it without really understanding how that was going to impact the environments. Everything we do has to be kind of global. So design just wanted us to take a step back, take a breath, and just figure out some things before we rush in and do a lot of modeling and art to support that.

Calling All Devs›Apartments, Decompression and Ship Reworks·
Published on this date.9 Apr 2018

What kind of work has been completed in making the P52 Merlin usable from the dock mount of the Aquila?

Matt IntrieriShip artist, CIG Los Angeles

Docking. Todd mentioned this in the last ATV. We're not currently working on that feature. We're focusing on optimization and the cockpit experience for the engineering team, and some cargo work and missions and things like that. Our engineer, Chris Raine, will be working on what we call the multi-grid tech in 3.2 or 3.3, we're hoping. And that will give us the ability to start to implement docking, which is going to require some AI and all this auto motion to push you into place. And the multi-grid will also enable us to crack ships in half and leave the interiors and see the ships separate, like you're standing on the bridge of the Titanic, which is something I've always wanted.

Calling All Devs›Org Tools & Mag Boots·
Published on this date.12 Feb 2018

All developers