When can we expect an update to the performance and usability of hoverbikes? Currently they feel uncontrollable and twitchy.
TL;DRHoverbikes were broken at release and IFCS has been in bad shape since 3.0; fixes are being tested on the PTU, with 3.1 uncertain and 3.2 the definite target.
Well, first of all, when it came out in 3.0, obviously, it was completely broken. I haven't really seen much evidence from the live version that it's doing anything that I wanted it to do. So we did our best, crunched all the way down to the end, and I think we had it working pretty well up to about a day before release, but it still didn't make it out there in good condition.
Now you're talking about one of those things where you've got the individual system working, and then when you start pulling all these other systems together for a big patch... When you say you had it working the day before, it's when you start putting all the pieces together, that's where the overwhelming majority of bugs come from.
Right. So yeah, and really, if you've played the game, you know IFCS itself has been in pretty bad shape since 3.0 came out. There were just so many changes to the engine, and there wasn't time to really do a proper fix. So a lot of those things affect Gravlev as well as general IFCS. There are some greater issues really with Gravlev. So yeah, if you can get it to hover at all, you're lucky right now. But the changes that I've made, the work I've been doing on it since the start of the year, it's really coming along, and we've got it up for testing on PTU, and I'm getting good results, good testing, good feedback with that. And we're hoping to... I don't know if it's going to be something we can get into a 3.1 patch, maybe it'll get a little late for that, but certainly 3.2 is definitely what we're aiming for.