Are producers like project managers with whips and bullhorns? Aside from CR, are you the guys who give the "green light" for a release?asked by WALL-Eminus
We've got our executive producer here, who can kinda give a better definition of that...
Sure. Producers are certainly project managers - that's part of our job. I don't know that we use whips and bullhorns! But we do help set deadlines. We partner with all of our developers to make sure that they know what they need to do, they know when it needs to be done by, and that there's nothing stopping them from doing those things. When it comes to a green light process, ultimately at the end of the day it's Chris Roberts who decides whether we release something, but we all take part in it. It's a big project in a big organization, and there are a lot of voices that need to be heard to make sure that the game is ready to go out.
Yeah.
A kinda nice thing here - we've got different stratifications on who oversees what, where you've got Alex who oversees everything on a global level, and you've got me down at the bottom who just sees little small side-projects, or smaller scope of projects, and Travis is kind of right in the middle.
Mmhmm. Yeah, how apropos. [Gesturing with arms that he is sitting in the middle of the trio]
We're like one of those Russian dolls that you can stack them on top of each other, or within...
Yeah, nesting dolls.
Nesting - thank you!
Yeah, and you know, it's not just about whether something's ready for release - we also make sure that if we're crunching people are fed, that if we're travelling people have their itineraries, and their flights booked, and their hotels booked, so we try to make sure that everybody has their needs met, and that's also part of the job.
Yeah, definitely. Actually something you said that's a really good point, cause a lot people have this idea that producers are like taskmasters, and that could not be farther from the truth. It's like, yes, we deal a lot with task, but the interest is not, "Hey you! Where are you at? Why aren't you doing this?!", it's more like, "Hey! Here, look - I'm organizing your life, I'm organizing your day-to-day. This all, you know, it gives you clarity," and it's really a partnership.
Yeah, and our responsibility really is to get things done, but we're not the ones who do them. And so, it's really not effective to run around with whips and bullhorns because that doesn't really inspire people to do great work. Instead, we need to partner with them and make sure that they know they can count on us to line everything up that they need.
What we can do to support them and make sure they can get their stuff done.
Right.
I think it was you [Alex] that said, "if you have a room full of producers then there's probably not a lot getting done in game development."
I have said that many times!