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Kevin Saffel

Lead Programmer

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2014active
Wingman's Hangarmost heard in
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2014 · 2
20142014

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Kevin, you've taken over the build process, and this is going to be your first build, coming out today. So what can they expect?

Kevin SaffelLead Programmer

Well, we're updating the patcher and the launcher. I'm taking over all those processes, so this will be a good first test for some changes that are coming down the pipe in the launcher, and it'll be my first patch to put out to the wild, too, so that'll be fun.

Wingman's Hangar›ep058 . February 26, 2014·
Published on this date.26 Feb 2014

What are the differences between the original dev kit and the high-res one, other than not making me ill?

Kevin SaffelLead Programmer

Well, they've beefed up the hardware on that, and it's higher definition, of course, so it's a little bit cleaner. You don't have as much swimmy stuff as the original one. What else am I missing on that?

Tom DaviesGameplay Programmer

No, I think that's about it. One thing in particular about our game is that all the textures, the models, everything is so high definition. When you're looking at it on such a low-resolution screen as the original dev kit, there's a lot of pixel flickering and blinking just because of all that aliasing. So it definitely looks a lot better on the high-res one.

Wingman's Hangar›ep058 . February 26, 2014·
Published on this date.26 Feb 2014
EpisodeArt & graphics

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