Developer dossier

Patrick Thomas

Senior Vehicle Artist

All 1 answers
1answers
2014active
Wingman's Hangarmost heard in
Art & graphicstop topic

Topics

Answers per year

2014 · 1
20142014

Recent transmissionslatest 1 of 1

What else can they expect to see in the Cutlass coming up?

TL;DRThe Cutlass interior is getting far more detail, with extra wiring and a rougher look, built in actual geometry with many more polygons rather than relying on normal maps and texturing.

Patrick ThomasSenior Vehicle Artist

We're going into the inside and adding more details, even far more than I was expecting. Going in and just adding more wiring and making it look a little bit rougher inside than it originally is. It's kind of clean right now. We are really pumping up the details.

We're doing a lot more in geometry than most. Usually we do things with normal maps and texturing to make it look a little more detailed than it really is. We're really building that stuff out.

Patrick ThomasSenior Vehicle Artist

Yeah, when they first told me what was required, I was like, are you sure? Are you sure we can handle that? And they're like, just do it, more polys, more polys. And I've still put more polys in it, and they're coming back saying, more polys, more polys. This is one of the most detailed games I've ever worked on. It blows my mind.

Wingman's Hangar›ep052 . January 10, 2014·
Published on this date.10 Jan 2014

All developers