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Tom Davies

Gameplay Programmer

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2014active
Wingman's Hangarmost heard in
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2014 · 3
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Tom, you've been working on [Oculus Rift support] a lot these last couple weeks, so what can the fans expect?

Tom DaviesGameplay Programmer

Well, it's very exciting. I'm excited to get it out there because it's really cool. It's definitely an early version of Rift support; it's going to be a pretty ongoing process, I think, to get it going. But right now you can walk around the hangar, you can look at the ships, and it all works pretty well. You can sit in the pilot seats, check everything out. But there's definitely some issues with it that we want to iron out.

Wingman's Hangar›ep058 . February 26, 2014·
Published on this date.26 Feb 2014

Right now you can actually be walking one way with your head looking another, and we don't have an interface that shows you how to align that, right?

Tom DaviesGameplay Programmer

Right, and with a lot of other games that isn't such an issue because you have some kind of point of reference on the screen, like a gun or something, so you kind of always know which way your body is facing. Or games, in some cases, will have some kind of head steering, so you'll actually walk which way you're looking rather than your head being detached from your body, so that's another thing we can look into as well. I mean, Oculus is early technology right now. Everybody's kind of figuring all this stuff out. It's very cool to get it out there and see what feedback there is.

Wingman's Hangar›ep058 . February 26, 2014·
Published on this date.26 Feb 2014

What are the differences between the original dev kit and the high-res one, other than not making me ill?

Kevin SaffelLead Programmer

Well, they've beefed up the hardware on that, and it's higher definition, of course, so it's a little bit cleaner. You don't have as much swimmy stuff as the original one. What else am I missing on that?

Tom DaviesGameplay Programmer

No, I think that's about it. One thing in particular about our game is that all the textures, the models, everything is so high definition. When you're looking at it on such a low-resolution screen as the original dev kit, there's a lot of pixel flickering and blinking just because of all that aliasing. So it definitely looks a lot better on the high-res one.

Wingman's Hangar›ep058 . February 26, 2014·
Published on this date.26 Feb 2014
EpisodeArt & graphics

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