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Calvin Williams

Senior Ship Artist

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What does the Hammerhead take from the Idris? Does it take anything from the Javelin, also by Aegis? And what was bespoke for this ship?

Calvin WilliamsSenior Ship Artist

Yeah, so we have an Idris and a Javelin with pieces already that fit into the Aegis brand. So we borrowed a lot from there, from things like corridors. A lot of the corridor pieces are the same pieces, and we've just tinted them to match the colour that we wanted them to be. Things like doors, that's all part of it, bunk beds, captain's quarters. We try and fit in as much as we can to help it get through and fit in the brand. But bespoke areas, we've got the engineering room, the engineering slash cargo room, and that's all bespoke to this ship, and you'll see that around the verse. You can see the big glowing lights at the side in the engines.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018

We have a history of ships that go through the UK pipeline getting bigger as they're built from concept to the actual in-flight model. Are the [Hammerhead's] dimensions changing all that much?

TL;DRThe Hammerhead's dimensions haven't changed much and the website's landed size is about right, though turrets make the measurement ambiguous, and it hasn't grown anywhere near 50%.

John CreweVehicle Pipeline Director / Lead Systems Designer

Not really. We were looking at it earlier before this, and on the website, I think it's 115 by 75 by 16, and that's pretty much where it comes in at. It's a little tricky because of the turrets, so you can argue about where you measure the ship from. Because if you just measure it from where the turrets mount, the doorways, it's 55 meters. But by the time you put the turrets on, it gets bigger. And so do you count to the edge of the turret, or do you count to the edge of the barrels on the turret, which is where 75 comes from? But that's with the turrets tucked in. So when they're sort of landed and inactive, they retract back into the ship.

Calvin WilliamsSenior Ship Artist

So it has like four different sizes.

John CreweVehicle Pipeline Director / Lead Systems Designer

Yeah, so when it's out and all the turrets are out, it gets even bigger. But landed size, the size people generally care about for fitting on landing pads, fitting in other ships, is the size that is on the website. And if it changes, we'll update it, but it's not got 50% bigger or anything like that.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018

Was the addition of the second deck to fit the mess hall done in a found room that was already within the model, squeezed into the existing geometry?

Calvin WilliamsSenior Ship Artist

Yeah, there was space inside already for that, so we just had to work it in with a lift system to get through to it. So it wasn't a case of having to ramp the ship size up just to squeeze it in.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018
EpisodeShips

Target information shared between gunners?

TL;DRSharing targets between gunners is a general game system, not coming with the Hammerhead in 3.3, though it will be very useful for it later, and turret rotation is now visible on the HUD.

John CreweVehicle Pipeline Director / Lead Systems Designer

So that's not really Hammerhead-specific. It's a game system that will be applicable to any ship that has multiple turrets and seats. It's not something that's coming with the Hammerhead in 3.3, but it will be something that, when it does come, will be incredibly useful for the Hammerhead, for people to target targets and share them between, for the pilot or captain to nominate things. I was actually looking at a video just before we came in here that Kirk had sent over on some turret stuff, and for the first time ever I actually noticed, and it's slightly related to the question, but only slightly, that on the self status on the HUD you can actually see the turrets rotating around. So that's something I hadn't noticed. I know it's been wanted for a long time. That helps a lot, especially for the pilot, to see where all these turrets are pointing. It's not where we want to leave it at. That's just a happy coincidence that's happened. We want to have proper feedback for those stations.

Calvin WilliamsSenior Ship Artist

If they're all pointing in one direction, you can get a gist of where they're going and help them out.

John CreweVehicle Pipeline Director / Lead Systems Designer

As the pilot, you want to see your turrets' target pips, and the same for other seats.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018

Calvin, how do you determine which parts can be recycled from the Idris and which need to be unique?

TL;DRThey fit recycled Idris pieces against set corridor-length metrics, build bespoke pieces to fill gaps, and rely on some trial and error, with the second deck bringing unexpected fitting problems.

Calvin WilliamsSenior Ship Artist

It's all a matter of actually just getting it in and seeing if it fits. We have metrics that we work to, and that carries through to each ship. So we know how long the corridor can be with the pieces that we've got, and we just fit it in and then build bespoke pieces around that if we need to plug up any gaps. So it can be trial and error sometimes. You can plan it though, it's not too bad.

John CreweVehicle Pipeline Director / Lead Systems Designer

The concept for this was quite handy, because the concept artist who made it was given those pieces from those ships, so we had a fairly good idea what was going to work. But as I say, adding that second deck, we went through some curveballs to how stuff fits together that simply wasn't there in the concepts.

Calvin WilliamsSenior Ship Artist

Yeah, you just have to get creative with it. That's what we have these jobs for. We have to solve those problems, and I think we've done a good job.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018

How fast or slow is the Hammerhead? What ship would you compare it to as far as speed?

TL;DRThey won't give exact numbers because balancing is ongoing, but the Hammerhead is around Starfarer speed and maneuverability, slightly more agile and faster, and its six turrets mean it needn't be fast.

John CreweVehicle Pipeline Director / Lead Systems Designer

I'm not going to give any exact numbers, because I know we're balancing it literally at the moment.

Adam ParkerSystems Designer

Yeah, we're balancing it at the moment. I'd say it's around the Starfarer sort of speed and maneuverability.

John CreweVehicle Pipeline Director / Lead Systems Designer

Yeah, it's similar in size to the Starfarer.

Adam ParkerSystems Designer

It's not quite as boxy. It's flatter, but it's wider.

John CreweVehicle Pipeline Director / Lead Systems Designer

Yeah, so a little more agile than the Starfarer, a little faster.

Calvin WilliamsSenior Ship Artist

But not greatly.

John CreweVehicle Pipeline Director / Lead Systems Designer

If we say the wrong number, then we're held to it.

Jared HuckabyHost, Community

I imagine a ship like that, game-balance-wise, is allowed to have a speed in that range not only because of its armor, but because with six turrets around the entire thing, you don't have to maneuver particularly fast. You can cover pretty much wherever you're trying to hit.

Adam ParkerSystems Designer

Every angle's got at least four or five turrets able to point that direction.

John CreweVehicle Pipeline Director / Lead Systems Designer

Yeah, just because it's slow doesn't mean it's not useful in this regard. Good luck getting close to it. Projectiles aren't slow.

Adam ParkerSystems Designer

It defends an area, and it does it well.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018

For just building the ship geometry, do you remember how many people were working on the Hammerhead total?

Calvin WilliamsSenior Ship Artist

Yeah, so initially it was me doing the exterior, and then we had two guys doing the interior. And then I think it ended up being, yeah, three carrying on working on it. So there were three people at any one time working on it.

Jared HuckabyHost, Community

So for a ship this size, still only three people?

Calvin WilliamsSenior Ship Artist

Yeah, it's like rotating shifts for it.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018

What type of references do you use for the Hammerhead? Do you look at an actual hammerhead shark?

Calvin WilliamsSenior Ship Artist

We never follow it 100%, because you need to have your own creative license with it. Sometimes you come into difficulties where you need to actually fit certain rooms in, and you have to work around that. That's all a natural part of it. People did look at hammerheads for reference for it, because that is the iconic shape and the name of it. That is part of it. You look at other Aegis ships that are in the game as well, because it all shares the same design language. Yeah, with Aegis, there's a lot of the alien manufacturing type style in there. Thank you, Nate Beasley. That's definitely a Nate special.

Jared HuckabyHost, Community

You can see every ship Nate's touched.

Calvin WilliamsSenior Ship Artist

Yes, definitely. So we always look at that stuff when it comes to Aegis.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018

How does a ship get bigger? Do you just scale up the geometry and add new interiors?

TL;DRMaking a ship bigger is rarely a simple scale-up; it usually means fitting what must be inside and reworking the layout, with the Orion as the one example that was scaled up.

Calvin WilliamsSenior Ship Artist

Yeah, that's all it is. It comes from what actually needs to be inside the ship, doesn't it?

John CreweVehicle Pipeline Director / Lead Systems Designer

There's various levels of getting stuff bigger. Sometimes it's just filling the space more effectively. Other times it's, oh, we need to put a dog leg in this corridor, which means things need to go out. There's just a knock-on effect. There's very few times that we just simply scale up the ship. The only example I can think of is the Orion. We had the concept mesh. You look at the concept mesh and you think, well, that's fine. And when you actually went to start making it, because it didn't really detail the mechanics of the inside of it, it starts at the front where the big maw is to crunch all the rocks, and by the time they'd put the tube through the middle, there was about five meters around it to put everything else in. So we're like, oh, well, the design is fine, it's just the scale is completely off by the time you properly model the inside of it. So that one I think was literally 200%, and now everything's fine. They're not all like that.

Calvin WilliamsSenior Ship Artist

Yeah, it is a unique problem to have it working from the inside all the way through to the outside, in multiple layers.

John CreweVehicle Pipeline Director / Lead Systems Designer

Some of it is just to make it look nicer. If we follow the concepts or the interior plan 100%, it sounds weird, but it often doesn't turn out how the concept looks, given that you're following it.

Calvin WilliamsSenior Ship Artist

Yeah, because that concept is only from one or two angles, so you've got to take into account that it's a fully explorable area, and it needs to look good from every different angle, and sometimes that just means things have to change.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018

Are there any blind spots for the turrets?

Calvin WilliamsSenior Ship Artist

I wouldn't say there's blind spots.

John CreweVehicle Pipeline Director / Lead Systems Designer

There's probably the back, from the back.

Adam ParkerSystems Designer

From the back, maybe.

John CreweVehicle Pipeline Director / Lead Systems Designer

It's the best chance.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018
EpisodeShip combatShips

Are the rear turrets not obstructed by the front turrets?

Calvin WilliamsSenior Ship Artist

The rear turrets sit a little bit wider than the front turrets, so you get a staggered, almost diagonal.

John CreweVehicle Pipeline Director / Lead Systems Designer

They can shoot past the front. I think there was some confusion because one of the concept art pieces had the stubs, the nose and the wing stubs, the same length, but the back ones are actually further out. So it's thicker in the back.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018
EpisodeShip combatShips

Is it a literal hammerhead? Can you use it to ram, and is the front reinforced in some way to allow that? Any movement on that?

John CreweVehicle Pipeline Director / Lead Systems Designer

I know Art are really keen for it.

Calvin WilliamsSenior Ship Artist

Yes, we've built a mechanism inside that looks like it'll do that, and it's reinforced on the exterior. The design side is still TBD. We've done the easy part.

Jared HuckabyHost, Community

Well, at the same time, isn't one of the entrances to the Hammerhead right there in front?

Calvin WilliamsSenior Ship Artist

Yeah, you have the airlock right at the front.

Jared HuckabyHost, Community

So you're basically ramming people with the door.

Calvin WilliamsSenior Ship Artist

That's a choice you have to make, isn't it? Do you want to get out, or do you want to beat them?

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018
EpisodeShipsShip combat

What ships fit [in the Hammerhead]? Have you tried to jam anything in there?

Calvin WilliamsSenior Ship Artist

Not personally, no. Not in the front, though.

John CreweVehicle Pipeline Director / Lead Systems Designer

Yeah, the ramp is designed for an Ursa rover. So Ursa rover and smaller. Try it. I've seen people fit much bigger ships and much smaller ships. Creatively.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018

One Hammerhead versus 100 Argos: who wins?

John CreweVehicle Pipeline Director / Lead Systems Designer

Probably the Argos, the sheer weight. Presumably those Argos are going one way.

Calvin WilliamsSenior Ship Artist

Just fly into it.

John CreweVehicle Pipeline Director / Lead Systems Designer

Just kamikaze Argos?

Adam ParkerSystems Designer

If they travel in single file to hide their numbers, then maybe.

John CreweVehicle Pipeline Director / Lead Systems Designer

Optical illusion. It's going to be a lot of carnage either way.

Adam ParkerSystems Designer

Yeah. Please do that. I want the video.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018
EpisodeShip combatShips

Calvin, any interesting art challenges that came up with modeling this ship, or was it all just riding the coattails of the Aegis?

Calvin WilliamsSenior Ship Artist

That's it, isn't it? In this studio, we're very familiar with the Aegis brand now. We don't need to have as much time experimenting to see what works and what doesn't. We kind of have a good grasp of what will work. So it was relatively straightforward art-wise for this.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018

What kind of rooms does the Hammerhead have?

TL;DRThe Hammerhead has a mess hall, bridge, engine room, corridors, crew and captain's quarters with bathrooms, component rooms, an observation area, lifts, ladders, airlocks and escape pods.

Jared HuckabyHost, Community

We know it's got the mess hall. We added that upstairs. It's got a bridge. It's got an engine room. It's got corridors.

Adam ParkerSystems Designer

Crew quarters.

Calvin WilliamsSenior Ship Artist

Yeah, crew quarters.

Adam ParkerSystems Designer

There's a captain cabin.

Calvin WilliamsSenior Ship Artist

Captain's quarters. There's multiple component rooms, one either side, isn't there?

John CreweVehicle Pipeline Director / Lead Systems Designer

There's a bathroom. Multiple bathrooms.

Calvin WilliamsSenior Ship Artist

There's the captain's bathroom.

John CreweVehicle Pipeline Director / Lead Systems Designer

Captain's got his own quarters and his own bathroom.

Calvin WilliamsSenior Ship Artist

And then there's two showers, two toilets.

John CreweVehicle Pipeline Director / Lead Systems Designer

And the observation area room above the cargo bay.

Calvin WilliamsSenior Ship Artist

Yeah. And in the corridors, you've got the lift access for the crew as well.

John CreweVehicle Pipeline Director / Lead Systems Designer

You've got two lifts down to the ground.

Calvin WilliamsSenior Ship Artist

A lot like the Retaliator lifts.

John CreweVehicle Pipeline Director / Lead Systems Designer

And then you've got two inside.

Calvin WilliamsSenior Ship Artist

You've got one going down to the bridge and one going up.

John CreweVehicle Pipeline Director / Lead Systems Designer

Three inside, because there's one lift at the back.

Adam ParkerSystems Designer

The observation bit. So there's two lifts onto the second deck.

John CreweVehicle Pipeline Director / Lead Systems Designer

And they have ladders.

Calvin WilliamsSenior Ship Artist

Oh, and airlocks and escape pods.

Jared HuckabyHost, Community

How many escape pods?

Adam ParkerSystems Designer

Eight.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018
EpisodeShipsMulticrew

Anything specific you can share with us about the areas of the ship that weren't taken from the Idris?

Calvin WilliamsSenior Ship Artist

So the main one for that would be the engine room, cargo room. It's got two engines.

Adam ParkerSystems Designer

Yeah, two engines either side, and then there's the cargo lift in the middle. So it's quite an odd combination room, but it looks pretty cool.

Calvin WilliamsSenior Ship Artist

So one room does everything, type thing.

John CreweVehicle Pipeline Director / Lead Systems Designer

The cargo goes on the cargo lift. It's 40 SCU. If you put the rover on there, you lose your cargo space. So there's a trade-off to be made to be carrying one of those around. Although you could probably put the rover on and really wedge it somewhere else in that room.

Adam ParkerSystems Designer

I'd be careful driving the rover around in the engine room.

John CreweVehicle Pipeline Director / Lead Systems Designer

Maybe a smaller vehicle. Yeah, the cargo grids are dynamic, so if you put a smaller vehicle on, it only takes away the cargo space it occupies. Maybe a Cyclone TR.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018

Is there anything else you want the community to know about the Hammerhead before it goes to Evocati and PTU?

TL;DRMissiles can't be put on the Hammerhead's turrets, but they can take heavy exploding-bullet guns, and the speakers suggest mixing four weapons per turret, including distortion ones to disable ships.

Adam ParkerSystems Designer

Yeah, there was that question about missiles on the turrets. Can't do that. But they can fit those guns that have the huge exploding bullets. So give that a try.

John CreweVehicle Pipeline Director / Lead Systems Designer

Yeah, I'm always a sucker for putting Gatlings on everything, but a Hammerhead with ballistic scatterguns on every single turret will be a sight to behold. That's scary.

Jared HuckabyHost, Community

And I imagine if you put ballistic scatterguns on the turrets, that would save you a lot of power to pump into your shields.

Adam ParkerSystems Designer

Four different guns on each turret as well, if you're feeling really spicy.

John CreweVehicle Pipeline Director / Lead Systems Designer

Put four different ones on a single turret, chain the fire mode so it goes distortion first and energy and then ballistics. So the first two take down the shields.

Adam ParkerSystems Designer

I think it would be a good idea to have the top and bottom turrets be fully distortion and then offensive weapons on all the others. So you've got two guys focused on disabling ships.

Calvin WilliamsSenior Ship Artist

Swiss Army knife of ships.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018

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