Developer dossier

Matt Sherman

Systems Designer

All 211 answers
211answers
2015–2018active
Reverse the Versemost heard in
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2015 · 136
2016 · 64
2017 · 0
2018 · 11
20152018

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Will the Hurricane be able to cool its weapons after sustained fire as quickly or more quickly than other ships with just a standard turret? The Hurricane turret is unique because it's got four size 3 guns, so does that generate more heat than normal? Does the Hurricane have a system that's designed to compensate for that?

TL;DRThe Hurricane has no special cooling system; with default components, firing all six guns would choke power and heat, but with only the turret gunner shooting it can sustain fire for about a minute.

Matt ShermanSystems Designer

It doesn't have anything where it's a bespoke system, just its component default loadout is going to be really tuned for that. So it's the kind of thing where if you're trying to run all six guns on the Hurricane, so the four turret guns and the two pilot nose guns, all simultaneously, that's going to choke you out on power and heat throughput.

Jared HuckabyHost, Content Manager

With the default components?

Matt ShermanSystems Designer

Yeah, with everything default, everything stock. But if you're really doing it where the pilot is flying the ship and the turret gunner is really the one doing all the heavy shooting, it's going to have enough cooling to hold up with that throughput. So there will still be a few pauses. I think right now, though, it can shoot for about a minute or so.

Jared HuckabyHost, Content Manager

A minute of sustained fire?

Matt ShermanSystems Designer

Yeah. When you set it to the staggered fire that manned turrets have access to right now, it just can keep shooting and shooting and shooting. And it takes a while to actually choke out the power or the cooling on it.

Reverse the Verse›LIVE - Hercules Starlifter & Anvil Hurricane·
Published on this date.4 May 2018

Is the Hurricane considered a long-range fighter? Does it have bigger fuel tanks, or is it more along the range of the Hornet or the Sabre?

Matt ShermanSystems Designer

I expect it to be around the same operational range as the Hornet and the Sabre. So it's not on its own built as like a super long-range type ship. It's very much a sort of on-role, on-mission type craft.

Reverse the Verse›LIVE - Hercules Starlifter & Anvil Hurricane·
Published on this date.4 May 2018

We know the Hurricane has four size 3 guns on the turret. Will it be able to remove the four size 3s and hook up maybe two size 5s?

Matt ShermanSystems Designer

No. The turret is just the four size 3 guns. Now, on the infinite timeline, if we ever offer any swaps for the manned turret housing, who knows, but in terms of what mounts the ship has, it is four fully separate size 3 mounts on that turret, so you wouldn't be changing any of the sizes for it.

Reverse the Verse›LIVE - Hercules Starlifter & Anvil Hurricane·
Published on this date.4 May 2018

[What about] your comment that the Hurricane is a capship killer, or at least a good option for assaulting capital ships?

TL;DRThe Hurricane is only a capital-ship killer in a wing, not alone, since several turrets can focus fire while flying parallel to a target, which fixed-gun fighters can't do.

Matt ShermanSystems Designer

In a wing of them, yeah. So one thing just to sort of squash with that is don't expect to be taking a single Hurricane and taking on an Idris by yourself in it. That's no. Even yesterday on ATV, the description was, okay, if you have a wing of Hurricanes, because you bring five Hurricanes to a fight, okay, now you've got 20 guns that can focus on target, firing perpendicular to the flight path of their ship, where a dedicated fighter is like, well, no, I'm basically focusing in this front 30 degree arc of my ship. So the Hurricane has just a hell of a lot better coverage range.

Jared HuckabyHost, Content Manager

Yeah, I saw a lot of people comparing it to the Sabre or other ships that have size 3 guns. Like, well, why wouldn't they just be as effective? And I think you really spoke to it there. Whereas with the Sabre, they've got to come at you and then go away and come at you and go away. The Hurricane, because its size 3s are on that turret, can come right alongside you and just strafe the ever-loving...

Matt ShermanSystems Designer

Absolutely, yeah. And you can just keep that fire up because then, oh, your target's running in a straight line. Well, okay, I'm going to just fly parallel to you and my guns are able to stay on target the whole time, versus any other ship in that same size. So it's like, yeah, no, the Sabre wouldn't be able to do that. Okay, you could technically decouple, but then you're going to be fighting against red out, black out for how fast you're moving to try and maintain pace with the other ship. There will be enough complications to it where it's like, well, yeah, you could do that or try to do that, or you could just have a Hurricane flying parallel and shooting perpendicular and just blasting your target.

Jared HuckabyHost, Content Manager

I made the joke in Ship Shape that you don't want to get in front of the Hurricane. I think you just don't want to be anywhere near it unless you're in the cockpit.

Matt ShermanSystems Designer

Don't be in the top hemisphere of the Hurricane.

Reverse the Verse›LIVE - Hercules Starlifter & Anvil Hurricane·
Published on this date.4 May 2018
EpisodeShip combatShips

Does the Hurricane turret gunner have an ejection seat?

Matt ShermanSystems Designer

It technically has the ejection handle on the seat. I actually have to recheck for how we deal with people in manned turrets quickly evacuating from a ship. So it has the geo and the interaction to support that. It's just, do we actually blast the canopies, which I do not know.

Jared HuckabyHost, Content Manager

Or maybe shoot it out down below?

Matt ShermanSystems Designer

You wouldn't want that. So the actual housing that you go into the turret for, it's not a full cylindrical tube. It's actually more rectangular, fit to the seat. And so if we just pushed you straight down, regardless of which way you were facing, there's a chance that you will end up eating your kneecaps down to your ankles and die just as painfully.

Reverse the Verse›LIVE - Hercules Starlifter & Anvil Hurricane·
Published on this date.4 May 2018

What are the weak spots that you were talking about on the Hurricane?

Matt ShermanSystems Designer

Basically the belly of the ship. Just because the turret is covering the top hemisphere of the ship. So you've got full 360 rotational clearance around the turret. You can go 90 degrees up with it, so you get this half sphere of coverage. But on the bottom of the ship, there's not really anything. That's definitely going to be its weakest spot, so you don't want to expose the stomach to anything.

Reverse the Verse›LIVE - Hercules Starlifter & Anvil Hurricane·
Published on this date.4 May 2018
EpisodeShip combatShips

Will we ever be able to switch the pilot controls in the cutlass from the front seat to the rear?

TL;DRNo, there are no plans to move the Cutlass pilot controls to the rear seat, since the front seat was deliberately built with the flight hardware and a rework isn't intended.

Matt ShermanTechnical Designer

Right now, no. That's not something in the cards. It was intentionally designed where the front seat was specifically built to be the pilot seat, including the hardware needed for flight. So you don't just have a single stick and you're flying your ship functionally. It's the throttle and stick, or even other ships where it's a dual stick setup. So the rear seat was built to not have all of that set up to it. To try and accomplish that, we'd have to kick things back to art, do a rework on that. But also at the same time, that was just never its intended design. So one thing I've seen people bring up, because I've seen that sort of pop up in Spectrum as well, is they're saying, oh, it should have been an attack chopper. That was never really the aesthetic reference for the cockpit as much. A bigger thing was actually the dropship out of Aliens, where it's much closer to that, because we've already got the giant shoulder-mounted ordnance. It's just ours doesn't fold out like the Cheyenne did. But the cockpit is also very much in that similar kind of mindset, where you have a more panel-heavy pilot seat in the front lowered position, right up at the nose of the ship, but then you have a much more unobstructed support gunner seat behind that pilot. If you even go through and look up the Cheyenne itself, it's like, oh, you can actually see a lot of those same cues. Although they have a weird, cramped hallway to get the pilot and the co-pilot through to their seats. We're like, no, no, we can't do that for collision reasons and being a game. So the cockpit is how it is. It's definitely not an unheard request.

Calling All Devs›Apartments, Decompression and Ship Reworks·
Published on this date.9 Apr 2018
EpisodeShipsMulticrew

What is the status of us being able to either slave turrets to pilot control, use AI components to operate them, or hire NPCs to man them?

TL;DRNo timeline can be given; manned turret gameplay has to be made good first before slaving, AI components or hired NPCs are added, since automating turrets now would undercut feedback on manned turrets.

Matt ShermanShip designer, Los Angeles studio

So an exact timeline, that's something that we can't really give right now, because of all things with iteration. The biggest roadblock actually with any of that is getting the actual manned turret gameplay into a really good spot first. So we've put these cool turrets on a number of our ships. We've got a lot of gameplay plans for making multi-crew matter, even if it is just a hired NPC, even compared to anything like a slaving rig or an AI blade. It's getting that manned turret gameplay where it needs to be first, and then start giving the other options to be like, hey, you don't have to have all your friends online all the time, so here are these other options that you can triage things down with. But it's making sure that the core experience is fun before we start adding those in, because otherwise it'd probably just short-circuit that whole experience.

Jared HuckabyHost, Community

And of course, we want as many people in the turrets as possible now. That's how we're going to get the feedback we need. That's how we're going to get the metrics we need and stuff like that. To automate them right now, this very moment, would actually undercut our efforts in making manned turret gameplay better.

Matt ShermanShip designer, Los Angeles studio

Exactly.

Calling All Devs›Weapons w/ aUEC and Automated Turrets·
Published on this date.5 Mar 2018

What else are you working on?

TL;DRWork on the Terrapin is progressing with early interactive component panels, seat setup reusing Constellation seat animations, and a remote radar and scanning station, though timings and some panels still need cleanup.

Matt ShermanShip designer, Los Angeles studio

Oh yeah, [the Terrapin] looks fantastic. Dan Kamensky has done a ton of work on this ship, so as you can tell, there's still a few glitches that we're working out. So this is really cool. I've only recently jumped onto this ship. Calyx has done the bulk of the heavy lifting with the design and plotting stuff out for this ship. I'm just coming in to do some help and clean up, just getting seats and stuff set up. But probably the coolest thing, even when he was getting me up to speed, is just the start of these component panels. That one did not function how we were expecting it to. But just having this first step of, okay, well, here's this panel, and we may need to thin down how thick the panel is, but it's like, yeah, I can walk up to this housing, this cooler 01, I can pop it open, boom, there's my cooler. Same on the other side, here's my other cooler. So right when the ship comes out, it won't all be fully interactive to the point where, okay, now you're physically ripping that cooler out or you're doing the manual repair work. But it's that groundwork for when we get to that point. So it's really cool to see. And he's got all the core components over here. These sort of got passed by a bit quicker in the update video. But you've got your life support, your jump drive, radar, and the exceptionally glowy power plant.

Jared HuckabyHost, Community

One of the things folks pointed out in the Ship Shape segment is that the interaction system, the prompts, now align with the surface of the item.

Matt ShermanShip designer, Los Angeles studio

Yes, that was a recent thing. And also, this is just how bright that thing is on the inside. You see it everywhere. So I've been working on just getting the pilot seat and the support seat set up. We're still getting a couple of timing things cleaned up. One of the cool things with this ship is a lot of the design process is intelligent reuse of assets. So if some of this animation looks similar, it's actually because we're using the Constellation pilot and co-pilot seat as a template to build this stuff out. It's that same kind of, okay, seat will turn, you'll jump in, it turns you back around. The timings are a little bit off, but we've got all the great screens lining this thing. When it's fully lit up, it's really cool. And then basically we're going to be working to get this support seat going, the remote radar and scanning station, where we've sort of got the end goal of, yeah, you'll drop down this and then you'll be turning around inside on this pivot with the scanner up top, sort of dialing in on your target. So it's going to be really cool.

Calling All Devs›Weapons w/ aUEC and Automated Turrets·
Published on this date.5 Mar 2018

Are there plans to allow interior ship custimization?

TL;DRInterior ship customization isn't actively progressing and is a holding-pattern idea they want to get to eventually, but getting more ships out is the bigger priority and nothing is committed.

Matt ShermanShip designer, Los Angeles

Not a lot of active progress. It's definitely something that we're keeping in mind. It's something that we definitely want to deliver some fun options and choices for people to make. But in the reality of things, getting more ships out is the bigger priority versus getting these little tchotchkes in. But we've definitely got a few lists of different dashboard decorations, almost, where it's like, yeah, I know, because one of the old stretch goal ones was a bobblehead of some sort that everyone wants to see. So it's like, okay, not just a bobblehead, but what if it just takes general physics? Can it shake with your ship? What are the kind of weird little things, the pendulum swings, whatnot. So there's definitely a lot of stuff that we want to explore, and it's just in its holding pattern right now, waiting for that right time to really build everything out and then start getting all of that integrated into the game.

Jared HuckabyHost, Community

I remember, gosh, it was a couple months ago, I guess, you were going around the whole office and asking people, what would you like to see in your spaceship? Just taking ideas. This has come up a couple of times. I know some of the guys on the Flair team in Austin have asked questions about internal ship decorations and stuff like that. So it's definitely something that's on our minds. It's just, obviously, one of the biggest aspects of game development is prioritization. So it's something we definitely want to get to. We don't know if its time is now just yet.

Matt ShermanShip designer, Los Angeles

Yeah, because also once we frame some of that time and we really start diving into this, getting a lot of that other work out of the way first is going to let us really dive into it. So instead of just being like, oh, we've made a bobblehead or something, it's like, oh no, we've got a whole run of bobbleheads. We've got all these other little tchotchkes, you know, bring your fan back and attach it to the sidewall of your ship or whatever.

Jared HuckabyHost, Community

Just an idea, Cutlass people. He's not committing to it.

Matt ShermanShip designer, Los Angeles

Hey, no, we did bring the fan back. The fan is on the pilot seat of the Cutlass. It's just an integrated little box fan now and not a have-to-punch-the-window-to-make-it-work fan.

Calling All Devs›Of Golf Balls and Tessa·
Published on this date.5 Feb 2018

What is modularity?

TL;DRModularity has two meanings: player-facing choices like components and swappable ship modules, which aren't free-form furniture placement, and developer-facing modular building blocks used to create content efficiently.

Matt ShermanTechnical Designer

Like you said, it definitely does have multiple interpretations. The core is going to come down to player-facing modularity. That's going to be the moment-to-moment choices anyone gets to make with how their ship is kitted out, what are their components, weapons, all that good stuff. But at the same time, we've also got developer-facing modularity, and that's a lot of the set for how we are going to be able to actually create and iterate all of this content that's going to populate the world of Star Citizen. So right now, the biggest thing for player-facing modularity is really going to be your component options. It's definitely something that we're looking to keep fleshing out. We've got the alternate room options for the Retaliator, and we're looking at a number of different things for various other ships, but a lot of it does become more case by case and how big of a win can we get for it. So I know in the long run, we still have modules planned for the Caterpillar, because that's its nice big segmented rooms. But at the same time, that modularity doesn't mean it's going to be just Legos. You're not just going to be, 'I'm going to pick this desk up and move it a half meter over to the side.' So there's still going to be some structure and form to it.

Jared HuckabyHost, Community Content Manager

So if I understand you correctly, when we see a developer talking on ATV and whatnot, we're talking about two different forms of modularity. There's a modularity we use internally to build things, like for the Avenger. We build an Avenger and then we build these little rooms that go inside it sometimes, like the EMP and whatnot. But when we sell things, there's the market modularity, if you will. The way in which we present certain ships to the community, ships like the Retaliator, where it has modules like the bomb bay and the living quarters that you'll be able to swap out. So we use the term in two different ways, and I think that leads to a lot of the confusion.

Matt ShermanTechnical Designer

Yeah, and we've also recently been showing off a lot more of the developer-side modularity. So just a month or so ago, when you did the Outpost Happy Hour with the UK team, that's a great example of developer-facing modularity, because it's, 'Hey, set up these wall prefabs, set up these node prefabs for, okay, this is this bed set and it's for this manufacturer, this style.' The planet generation demo that we showed, the building out of the Idris and the Javelin videos from a month or so back, where it's, 'Hey, here's these Aegis giant ship hallway chunks.' That's a lot of that developer-facing modularity, where it's how we're able to build a giant multi-star-system game without killing ourselves.

Jared HuckabyHost, Community Content Manager

So two modularities, one for you, one for us.

Matt ShermanTechnical Designer

Yep.

Calling All Devs›In the Beginning·
Published on this date.15 Jan 2018

How many Dragonflies will fit inside a Caterpillar? We need to know how many to buy.asked by John Rougarou

Matt ShermanTechnical Designer, guest

So exact numbers are still being sorted out. A decent number, but like we had said when the Endeavor sale went up, there will still end up being some hard limits as to how many we're going to allow you to store and scramble from inside the ship. So it's not going to be how many can you stack wall-to-wall, floor-to-ceiling, and actually deploy that many. It'll be something that won't make the servers melt. At least two, more than likely more, per module. The Dragonfly is really tiny when you guys see it. The art we showed yesterday during Around the Verse makes it actually look a little bigger and longer than it actually is. He's just a little guy.

Reverse the Verse›June 17th, 2016·
Published on this date.18 Jun 2016

Concerning longer space travel durations, is there a plan for gameplay for crew downtime?asked by Commander Riker

Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships

There are plans, I'm not the person to ask.

Matt ShermanTechnical Designer, guest

Yeah, I mean, it's definitely the kind of thing that we're going to have to be having something there and sorting something out, but it's also still far enough away from really needing that to be in-game to really say what's fleshed out, what's actually going to be there activity-wise.

Jared HuckabyHost, Community Manager

Sounds like a Tony Z question.

Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships

Yeah. I mean, we usually talk a lot about stuff like space cards and communication systems and whatever, but it's down the line. It'll be a good problem to have when there's so much space that it's boring.

Reverse the Verse›June 17th, 2016·
Published on this date.18 Jun 2016

What utility does the Dragonfly offer? Anything special for the Caterpillar?asked by Altered Perception

Matt ShermanTechnical Designer, guest

Special just to the Caterpillar, not particularly. I mean, the Caterpillars definitely have the ability to scramble Dragonflies, but it's not like an exclusive feature that's the only one that can.

Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships

So Drake markets them together because it's Drake's whole lineup. And because we went into this with the idea of this pirate motorcycle gang supporting this big hauler that picks up all their loot. So it's kind of our, one of our first...

Reverse the Verse›June 17th, 2016·
Published on this date.18 Jun 2016
EpisodeShipsLore

What is the status of the Herald?asked by Roland Nighthawk

Jared HuckabyHost, Community Manager

Herald is wrapping up now, I think?

Matt ShermanTechnical Designer, guest

So actually, was it last week on the news from Around the Verse, the Buccaneer and the Herald actually got confused in the LA update. So it's the Herald that's going through its gray boxing paces right now. The Buccaneer still hasn't started its white box or gray box. But that's actually going along really well. We just had a small review on some of the white box changes. So it had an updated interior. You'll actually be able to walk around it cleanly and effectively without tripping over yourself or the seats inside. So it's shaping up really cool.

Reverse the Verse›June 17th, 2016·
Published on this date.18 Jun 2016

Physical spaceship models: anything new incoming?asked by Typhoon

Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships

Nothing new for now. We'd love to do them, but make the game first.

Matt ShermanTechnical Designer, guest

Physical merch isn't easy. It's awesome, but it's not easy.

Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships

It's very, very hard, especially something as detailed. I don't think Chris Roberts would let us off with a cheap spaceship model. It would need to be very, very high quality control. It would have to be really crazy good. I'm sure we'll get there.

Reverse the Verse›June 17th, 2016·
Published on this date.18 Jun 2016
EpisodePledges & business

I know the Dragonfly can't travel through atmosphere, but could it be reconsidered? It would be so cool.asked by Piet11111

Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships

You need checks and balances.

Jared HuckabyHost, Community Manager

Also, atmospheric reentry with just two.

Matt ShermanTechnical Designer, guest

I think a lot of it will make more sense once you guys see the Dragonfly. And also, hopefully, kind of like what Ben was saying, once we do have it in game and you can put it up against, just size it against a Merlin, and you'll see, oh, this is half the size. Yeah, that's a fireball waiting to happen.

Reverse the Verse›June 17th, 2016·
Published on this date.18 Jun 2016
EpisodeFlight modelShips

Will the Dragonfly fit inside the revamped Cutlass?asked by Utling

TL;DRThey don't know yet whether the Dragonfly will fit in the revamped Cutlass; it isn't ruled out and is being looked into, but it can't be promised until it is actually built.

Jared HuckabyHost, Community Manager

I don't think we know yet.

Matt ShermanTechnical Designer, guest

It's definitely something that we talked about as the Dragonfly started coming together, but it's one of those things where we need to get the Dragonfly built out, know exactly how big it is in compact mode, really sit down also with the Cutlass, plan out what we want those revisions to be...

Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships

And figure out not just if there's enough room to cram it in there, but if there's enough room to actually operate it.

Matt ShermanTechnical Designer, guest

Yeah, because that's the big thing. Playing 'will it fit' only goes so far, but 'will it function' is the far more important question. So it's something that we're actively looking into because we do want Drake's ships to feel like a family, but it's not something that we can absolutely promise right now that it will happen.

Jared HuckabyHost, Community Manager

So it's not ruled out?

Matt ShermanTechnical Designer, guest

No. But it's one of those things we can't know until we actually build it.

Reverse the Verse›June 17th, 2016·
Published on this date.18 Jun 2016

Will there be a fleet command or command and control module for the Caterpillar?asked by Harabect Raid

Matt ShermanTechnical Designer, guest

So outside of the basic cargo module, a lot of variant gameplay modules aren't really fully confirmed and planned out for the Caterpillar just yet. I know Randy had made a bunch of different possible options, but right now none of those are a locked-in sure thing to happen.

Reverse the Verse›June 17th, 2016·
Published on this date.18 Jun 2016

Will the Dragonfly fit in the Freelancer?asked by Panamericana

Matt ShermanTechnical Designer, guest

Yep. I think right now, of all the usual suspect ships, there's actually only two ships that we'll have to say hard no, it won't fit in its compact mode to scramble out. So I was actually really happy about that.

Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships

Which two?

Matt ShermanTechnical Designer, guest

It would be the Avenger and the Reliant. So it's going to be a little bit too long to fit for the Reliant for how its cargo pads are sort of set up. And then the Avenger, it's actually more like the height clearance and the ramp width. It's just a little too big to cleanly work for either of those.

Reverse the Verse›June 17th, 2016·
Published on this date.18 Jun 2016
EpisodeShips
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