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Sean Murphy

Art Outsource Manager

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2013active
Wingman's Hangarmost heard in
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2013 · 2
20132013

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What is your role here at Cloud Imperium?

Sean MurphyArt Outsource Manager

I'm the art outsource manager.

There's a lot of art in this game.

Sean MurphyArt Outsource Manager

There is a whole lot of art, and there's going to be a lot more.

Wingman's Hangar›ep048 . December 6, 2013·
Published on this date.6 Dec 2013
EpisodeArt & graphics

Why don't you describe to the folks out there what's going on with 3Lateral and what we're doing?

TL;DRThey are talking to 3Lateral about facial motion capture and high-resolution head scanning, with testing about to start on a few heads, using a rig customized to match theirs and gear from stretch goals.

Sean MurphyArt Outsource Manager

Yeah, so that's kind of a hot topic right now. We are talking to 3Lateral about doing facial motion capture and doing really high resolution scanning. We've been looking at the quality of facial animation in Ryse and we want that to be our baseline for what we're going to see in the game. So we went to the people who did the best we've seen so far and we're talking to them about, we're getting ready to start some testing with them. I think we're looking at four heads right now and getting some really high resolution scans and testing out the conversation system.

So what they do is they take the scan of people's heads and then they create a mesh underneath and they basically skin the head on the mesh, and then they make sure that all the morph targets or morphs line up to when I'm speaking to you and it's going to look like that in game, right? And all the movements, eyebrows, eyes, everything.

Sean MurphyArt Outsource Manager

Yeah, they shoot, they have this whole cloud of cameras that sit around an actor or a model's head. And they have them create all these different expressions, which is pretty hilarious to watch. And then they use that as the basis for animating. We'll shoot actual animation later and actors recording dialogue. They'll use that to create the animation.

So the cool thing for subscribers and pledgers and everybody out there is we're getting to use a lot of the things that they've actually pledged for. They got us a motion capture studio. We're using that with facial head cams to capture that.

Sean MurphyArt Outsource Manager

With the facial rig capture system that we're doing with them that we're going to be using for this, that's something they also got for us in a stretch goal. And one of the nice things is that 3Lateral is actually customizing their rig to match the one we've got. So what we see in the test is going to look like what we're going to create. Again, high poly, extremely, lots of triangles.

Wingman's Hangar›ep048 . December 6, 2013·
Published on this date.6 Dec 2013

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