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Justin Binford

QA Manager

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Tell us what the QA team does. A lot of people think the QA team is playing video games all day.

Justin BinfordQA Manager

It's definitely not sitting around and playing the game all day. As new features and new content come online every day, as the developers check them in, we're constantly getting new builds, making sure that things are working. We do a lot of performance testing, a lot of functionality testing, for anything that comes online, just to assure that it's of a high quality and standard. We'll be submitting issues, but it's up to production to decide whether they want to release with those issues or not. Yeah, we break things. It's kind of a similar process to what a lot of you are getting to experience in the Issue Council. A lot of trying to repro issues and decide their priority. And we can always entertain Jared with our funny ones.

Reverse the Verse›October 30th, 2015·
Published on this date.1 Nov 2015

Is there any update on the contact list displaying incorrectly?

Justin BinfordQA Manager

We hear that a lot, that the contact list doesn't always display properly. But we know they're definitely working on it. I can check the bug. There's a lot of bugs. We'd have to go look at it and pull it up. I don't have it in front of me.

Reverse the Verse›October 30th, 2015·
Published on this date.1 Nov 2015
EpisodeUI & HUD

Are there any expectations of a bug fixing patch between now and 2.0?

Justin BinfordQA Manager

I guess that's really up to production. Right now, we're basically focusing on 2.0. So I think we're really going to try and focus and get that out. And if that comes out, then any fixes for a patch would just be rolled into 2.0.

Jared HuckabyHost, Community Manager

So it's possible.

Justin BinfordQA Manager

It's possible, but I would say unlikely at this point because we're focusing so much on 2.0.

Reverse the Verse›October 30th, 2015·
Published on this date.1 Nov 2015

What happens if you try to land on a planet in 2.0? If you just fly towards Crusader?

Justin BinfordQA Manager

If you try to land on a planet, first you'll get a message saying you're entering the gravitational field, and then if you fly far enough, you'll end up dying, and then you'll have to respawn.

Jared HuckabyHost, Community Manager

Give an emphasis on the amount of time it takes.

Justin BinfordQA Manager

Yeah, it takes a long time. You'll get the message, and then you can keep flying for, I don't know, 45 minutes or an hour. It'll take forever. I think Robert in ATX was doing the math that if you used your cruise speed, which is very fast, it would take like four and a half days to get to the point where you actually hit the planet.

Jared HuckabyHost, Community Manager

Yeah, it's big. It's very spacious. We expect some of you to try and record that video. Four and a half days' worth.

Reverse the Verse›October 30th, 2015·
Published on this date.1 Nov 2015

What kind of rigs does the QA team run on?

Justin BinfordQA Manager

We try to get a nice variation, so we get a good mix of AMD GPUs and NVIDIA GPUs and also AMD processors and Intel processors. The IT team here in Austin and LA and also in Manchester and Frankfurt are really good about making sure we have all the machines we need. We also have a good selection of HOTAS and controls.

Jared HuckabyHost, Community Manager

Do you just swap between a bunch of preset computers, or are you actually swapping out hardware within the computers?

Justin BinfordQA Manager

We all have preset computers, but we just make sure we all have a good selection and everybody works on different setups.

Reverse the Verse›October 30th, 2015·
Published on this date.1 Nov 2015

[What about] dead zone settings for joysticks?

Justin BinfordQA Manager

Oh yeah, that's a big one. We definitely added that to our must-fix list. Hopefully it'll be fixed for 2.0, but yeah, it's definitely on everyone's radar, to hopefully get those dead zone settings back in the game as soon as possible.

Reverse the Verse›October 30th, 2015·
Published on this date.1 Nov 2015
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