Developer dossier

Justin Binford

QA Manager

All 14 answers
14answers
2013–2015active
Wingman's Hangarmost heard in
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Answers per year

2013 · 4
2014 · 4
2015 · 6
20132015

Recent transmissionslatest 14 of 14

Tell us what the QA team does. A lot of people think the QA team is playing video games all day.

Justin BinfordQA Manager

It's definitely not sitting around and playing the game all day. As new features and new content come online every day, as the developers check them in, we're constantly getting new builds, making sure that things are working. We do a lot of performance testing, a lot of functionality testing, for anything that comes online, just to assure that it's of a high quality and standard. We'll be submitting issues, but it's up to production to decide whether they want to release with those issues or not. Yeah, we break things. It's kind of a similar process to what a lot of you are getting to experience in the Issue Council. A lot of trying to repro issues and decide their priority. And we can always entertain Jared with our funny ones.

Reverse the Verse›October 30th, 2015·
Published on this date.1 Nov 2015

Is there any update on the contact list displaying incorrectly?

Justin BinfordQA Manager

We hear that a lot, that the contact list doesn't always display properly. But we know they're definitely working on it. I can check the bug. There's a lot of bugs. We'd have to go look at it and pull it up. I don't have it in front of me.

Reverse the Verse›October 30th, 2015·
Published on this date.1 Nov 2015
EpisodeUI & HUD

Are there any expectations of a bug fixing patch between now and 2.0?

Justin BinfordQA Manager

I guess that's really up to production. Right now, we're basically focusing on 2.0. So I think we're really going to try and focus and get that out. And if that comes out, then any fixes for a patch would just be rolled into 2.0.

Jared HuckabyHost, Community Manager

So it's possible.

Justin BinfordQA Manager

It's possible, but I would say unlikely at this point because we're focusing so much on 2.0.

Reverse the Verse›October 30th, 2015·
Published on this date.1 Nov 2015

What happens if you try to land on a planet in 2.0? If you just fly towards Crusader?

Justin BinfordQA Manager

If you try to land on a planet, first you'll get a message saying you're entering the gravitational field, and then if you fly far enough, you'll end up dying, and then you'll have to respawn.

Jared HuckabyHost, Community Manager

Give an emphasis on the amount of time it takes.

Justin BinfordQA Manager

Yeah, it takes a long time. You'll get the message, and then you can keep flying for, I don't know, 45 minutes or an hour. It'll take forever. I think Robert in ATX was doing the math that if you used your cruise speed, which is very fast, it would take like four and a half days to get to the point where you actually hit the planet.

Jared HuckabyHost, Community Manager

Yeah, it's big. It's very spacious. We expect some of you to try and record that video. Four and a half days' worth.

Reverse the Verse›October 30th, 2015·
Published on this date.1 Nov 2015

What kind of rigs does the QA team run on?

Justin BinfordQA Manager

We try to get a nice variation, so we get a good mix of AMD GPUs and NVIDIA GPUs and also AMD processors and Intel processors. The IT team here in Austin and LA and also in Manchester and Frankfurt are really good about making sure we have all the machines we need. We also have a good selection of HOTAS and controls.

Jared HuckabyHost, Community Manager

Do you just swap between a bunch of preset computers, or are you actually swapping out hardware within the computers?

Justin BinfordQA Manager

We all have preset computers, but we just make sure we all have a good selection and everybody works on different setups.

Reverse the Verse›October 30th, 2015·
Published on this date.1 Nov 2015

[What about] dead zone settings for joysticks?

Justin BinfordQA Manager

Oh yeah, that's a big one. We definitely added that to our must-fix list. Hopefully it'll be fixed for 2.0, but yeah, it's definitely on everyone's radar, to hopefully get those dead zone settings back in the game as soon as possible.

Reverse the Verse›October 30th, 2015·
Published on this date.1 Nov 2015
EpisodeRelease schedule

Take me through typically what happens with QA.

Well, we get a build, and then we go through all the different checklists we have, which includes testing the hangar, all the dogfight module maps and game modes, and also the editor, so the developers can keep developing without having any problems with the editor, or hopefully we can catch as many as we can. And then they also help with reporting issues when they're working with the editor too. So we definitely go through testing everything, and sometimes finding issues is like searching for a needle in a haystack. So we have to make sure and check everything.

Wingman's Hangar›Wingmans' Hangar ep070 . May 21, 2014·
Published on this date.21 May 2014

How did you both get into QA?

Well, I got into the industry originally working at Blizzard. I worked there for four years and I obtained the level of specialist investigator, and I primarily worked with account administration and compromised account investigations. And then after that, I transitioned into QA by joining the team at Portalarium, Richard Garriott's company. And that's where I would test a poker application, and they also had another game they were working on. And that's where I got my feet wet.

So I actually met Justin, John, and David at Portalarium. That was my very first game industry job. And before that, I used to work at Capital One in the fraud department. I used to stop bad guys.

Wingman's Hangar›Wingmans' Hangar ep070 . May 21, 2014·
Published on this date.21 May 2014

What are the things you're most excited about with what's going on with Star Citizen right now, especially with Arena Commander?

I'm most excited with just how Arena Commander can simulate what the Persistent Universe will kind of look like. So when everybody's flying around, you can kind of feel like you're actually in the Persistent Universe. And also, I'm looking forward to the leaderboards on the website. It'll definitely provide some extra engagement and fun to the actual experience, so I'm definitely looking forward to all that.

Just that we're laying the groundwork for the PU, for the Persistent Universe. I think that's pretty exciting. It's like we're doing all the hard parts right now. Well, some of them.

Wingman's Hangar›Wingmans' Hangar ep070 . May 21, 2014·
Published on this date.21 May 2014

We've got a strike team of people out there that help us [test] from time to time. How does that all work?

So the plan is to have a core group of community testers. We're going to maintain what we have right now, which is the bug reporting subcategory of our website. So anybody will be able to report issues, but we'll have a core group, and they'll have special direct access to the QA team. And they'll be able to report issues and be the voice of the community, so to speak. And they'll be able to ensure that all the important issues are addressed.

Wingman's Hangar›Wingmans' Hangar ep070 . May 21, 2014·
Published on this date.21 May 2014

[About the Hangar V2 release on Wednesday:] Justin, give us the update. What happened that day? What did we have working? What didn't we have working?

Well, we had some issues where the character swap, the outfit swap: the character, when it was wearing the Privateer outfit, didn't have hands. The Avenger wasn't in the hangar yet. The LCD screens weren't in there yet. But the fish tank was. We did have a fish tank there.

And the buggy track.

Yeah, there was no buggy track at that point. It was being worked on, but it wasn't in the actual release yet. And there were some issues with the Constellation that popped up afterwards that weren't in the last patch, with getting in the turret, and the offsets. There were some animation offsets that were not supposed to be there.

Wingman's Hangar›ep042 . October 18, 2013·
Published on this date.18 Oct 2013

Justin, who is Highwinds?

Highwinds is the outsourcer that's in charge of the movement of the download through our patch system. It's called the Content Delivery Network. CDN for short.

Wingman's Hangar›ep042 . October 18, 2013·
Published on this date.18 Oct 2013

We got [Hangar V2] out, and the fan reaction has been what?

I think they love it so far, especially the new Avenger. It was a shame that we weren't able to show actually getting into the ship and getting into the cargo bay for the live demo. But once we got the patch out, they were able to do that, and I think they're definitely loving the...

Wingman's Hangar›ep042 . October 18, 2013·
Published on this date.18 Oct 2013

We've got a big release coming up in the next month or so, the Hangar release, and that's going to significantly change a lot of what you're doing around here [How so]?

Justin BinfordSenior QA Manager

Oh yeah, definitely. I'll be focusing on testing mostly. We're developing a working relationship with a very professional QA operation, and it's going to be really lucky for us to leverage their resources for our compatibility testing so we can identify any hardware conflicts and also nail down exactly what our minimum specifications will be.

Right, and we're going to be using some of the fans out there to help us test in some regards too, like we did with the website. Because without them, there's not us.

Justin BinfordSenior QA Manager

Yeah, the community has been incredibly helpful with that.

And so you'll be the one probably liaising with all of them too.

Justin BinfordSenior QA Manager

Yeah, I'll be the point of contact for all that and trying to organize it.

Wingman's Hangar›ep030 . July 19, 2013·
Published on this date.19 Jul 2013

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