198 developer answers · 2012–2024
Arena Commander is framed as a testing ground for core ship gameplay and a feed for the persistent universe, alongside a standalone mode. Recurring topics are modes, lobbies and parties, racing, multicrew and Star Marine/Theaters of War. Early talk was dogfighting module plans; later answers stress limited resources and PU priority. AI summary
The priority is Star Citizen, but Arena Commander is used as a testbed for features not ready for content, and a possible use for validating new FPS AI spawn closets was only just discussed.
Rick Porter · Richard Tyrer · Jared Huckaby · Star Citizen Live · 3 May 2024No; Sataball began as an early testbed for EVA mechanics and has been off the plate for almost a decade, with no current plans, though they won't say it will never happen.
Jared Huckaby · Star Citizen Live · 16 Feb 2024No; the Arena Commander team pushed to put the scoreboard on tab, which freed tab in the PU, so the MobiGlas was put there.
Cloud Imperium · Star Citizen Live · 15 Sep 2023The team is excited about the Arena Commander changes, seeing it as a focused testbed for ship balance, handling and Master Modes, and a way to gather player feedback.
Richard Towler · Jared Huckaby · John Crewe · Star Citizen Live · 15 Sep 2023Experimental modes are limited-time modes rotating through patch cycles, used to prove out features, gather feedback or try wacky ideas that wouldn't work in the persistent universe.
Duncan Bunting · Star Citizen Live · 8 Sep 2023The main theme can be found on YouTube as the Star Citizen Main Theme, and Camacho also mentions an '80s sci-fi homage called the Arena Commander theme, which he says may have slight Superman-style influence.
Pedro Macedo Camacho · Jared Huckaby · Star Citizen Live · 4 Jun 2021The docking itself was relatively easy; the real hurdle is the many edge cases around seat assignment, item access, ASOP terminal listing, and ownership when a ship is spawned inside, attached to, or lost from another.
John Crewe · Star Citizen Live · 4 Dec 2020Matchmaking, leaderboards and groups need a holistic approach, and Theaters of War, shown as a 40-player lore-based combat scenario called Crossroads of Crime, was brought to CitizenCon to gauge player reaction.
Sean Tracy · Pillar Talk · 11 Feb 2020Theaters of War is unique because its scenarios shift through distinct phases from ground to space without loading, scaling from first-person detail up to a solar system.
Sean Tracy · Chris Roberts · Pillar Talk · 11 Feb 2020Arena Commander is described as the testing ground for core ship gameplay and Star Marine as the one for core character and FPS gameplay, both being simulations within the universe.
Sean Tracy · Star Citizen Live · 27 Sep 2019Sean Tracy says they meet those goals more as development testbeds than as polished player experiences, with few staff assigned, new systems not yet used, and ongoing work reusing tech from the other games.
Sean Tracy · Jared Huckaby · Richard Tyrer · Star Citizen Live · 27 Sep 2019The Pirate Swarm rework rebalances difficulty over fewer waves, enlarges the Dying Star map with softer boundaries, adds ammo, objective hints and earlier repairs, and ends with a Hammerhead boss fight joined by friendly Merlins.
Sean Tracy · Jared Huckaby · Star Citizen Live · 27 Sep 2019They want AI bots and wave-spawner survival modes in Star Marine, with the Good Doctor map built for that, but it waits on AI progress, which prioritizes Squadron and the PU first.
Sean Tracy · Jared Huckaby · Richard Tyrer · Star Citizen Live · 27 Sep 2019Multicrew in Vanduul Swarm is wanted and the code is partly there, but it depends on a dedicated Arena Commander and Star Marine team being assembled and lobby work; no timetable yet.
Rob Johnson · Jared Huckaby · Calling All Devs · 27 Aug 2018A no-respawn, no-powerup Arena Commander mode would be technically easy, but the developers decided the game isn't ready for it because low player numbers and hard-to-balance ships would make it unfun, though it might be revisited if a dedicated team is hired.
Luke Pressley · Jared Huckaby · Calling All Devs · 9 Jul 2018REC kiosks in the Persistent Universe probably won't happen since REC was meant for Arena Commander and Star Marine, though some form of renting in the Persistent Universe is likely and Hugo Silva had no information.
Jared Huckaby · Hugo Silva · Reverse the Verse · 19 May 2018Racing content is hoped for in 3.2 and definitely planned for 3.3, with dedicated Arena Commander, Star Marine and racing teams to be built, hopefully later this year.
Chris Roberts · Reverse the Verse · 23 Mar 2018The Demien map is set in the Nexus system, where pirates took over and a massacre was meant to have happened, with Marines sent to clean up; blood effects are still planned.
Todd Papy · Happy Hour · 13 Jan 2017Ranks currently depend only on score using base values from internal tests, to be adjusted with community feedback; a live team handles short-term releases while others work on long-term ones.
Todd Papy · Alex Marschal · Happy Hour · 13 Jan 2017They don't yet say whether the pickups improved gameplay, since the changes are still being playtested internally, with Evocati and later wider testing to follow, so they have only their own opinions so far.
Erin Roberts · Chris Roberts · Reverse the Verse · 13 Oct 2016No dedicated school is promised; Squadron 42 is intended as the training experience, with Arena Commander for practice and website tutorials, and targeting improvements for joysticks and gamepads are being worked on.
Chris Roberts · 10 for the Chairman · 29 Sep 2014Yes: Roberts says weapon effectiveness will depend on armor, weapon size and power, and ballistic versus energy types, so small guns do little to big targets, though armor levels aren't yet implemented in Arena Commander.
Chris Roberts · 10 for the Chairman · 8 Sep 2014Players should generally need to own ships to fly them in the Dogfighting Module, but early on only one or two ships, such as a test Hornet, may be flyable.
Chris Roberts · Wingman's Hangar · 13 Dec 2013Chris Roberts leans toward building the proper MMO-ready backend rather than hacking something in, even though it may delay release and upset players who want early access.
Chris Roberts · Wingman's Hangar · 13 Dec 2013The first Dogfighting Module is a best-first-guess test release with limited features, nothing set in stone, and it will grow over the following year, so its schedule may not be exact.
Chris Roberts · Wingman's Hangar · 13 Dec 2013