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There were a couple of threads with overwhelming support for going with the MMO-ready backend and single-player versus AI. Has Chris made a final decision yet on which way he's going to go for the Dogfighting Module?asked by Obsidian

TL;DRChris Roberts leans toward building the proper MMO-ready backend rather than hacking something in, even though it may delay release and upset players who want early access.

Chris RobertsCEO / Game Director

This is a good illustration of some of the things that are going to crop up in the development stage, where when we get to a certain point, we can make a choice: do we do it right, the way it's going to be in the final game, or do we hack something in right now just so we can give it to people? And my preference generally in that case is don't hack it, do it right. Because if you hack it in, you do work that you're going to have to throw away. And really part of the whole idea of the Dogfighting Module is to get it out there so we can test the back end and see how many people we can have in one area, see how fun it is flying the ships around, see whether the weapons are balanced correctly. And it's not really that useful if you're putting it out there with a back end that won't be your final back end. So I think I'm probably leaning towards doing it the proper way, although that potentially has an impact on when everyone gets their hands on it, and I know there will be a fair number of people upset because they just want to play early, which is cool. But I think let's do it right, because the goal is to build a great game. I'm more focused on the final goal than the details leading up to that. And things change as you go.

Wingman's Hangar›ep049 . December 13, 2013·
Published on this date.13 Dec 2013