Any news on competitive-friendly features for AC or SM, such as team balance or game modes?
Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships
We're playing around with it, but it's not a focus right now. We want to get that baby PU out first.
Matt ShermanTechnical Designer
Things like balancing and team matching are also a lot more complicated to do well and to make sure that it's something that people are going to stay engaged with. Long term, yeah, I think we're going to need stuff like that, but in the near future, we've got a ton of other features, ships, and just core things that we need to get built in so we know what to balance and matchmake around.
starfarer.space · Reverse the Verse: October 16th, 2015