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Any news on competitive-friendly features for AC or SM, such as team balance or game modes?

Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships

We're playing around with it, but it's not a focus right now. We want to get that baby PU out first.

Matt ShermanTechnical Designer

Things like balancing and team matching are also a lot more complicated to do well and to make sure that it's something that people are going to stay engaged with. Long term, yeah, I think we're going to need stuff like that, but in the near future, we've got a ton of other features, ships, and just core things that we need to get built in so we know what to balance and matchmake around.

Reverse the Verse›October 16th, 2015·
Published on this date.17 Oct 2015