How do the new ranks work?
TL;DRRanks currently depend only on score using base values from internal tests, to be adjusted with community feedback; a live team handles short-term releases while others work on long-term ones.
It's really just the score right now. Yeah, for now. Basically, that went in, I think Luke Pressley did a pass on it pretty close to, I want to say, two, three weeks before we went out, and then even then we need to adjust the numbers and adjust the timing of how long it takes to shoot him in the butt.
It's basically base values right now based on our internal tests, and then we just get all the feedback from the community, see how things are tracking there in addition to the internal tests, and then figure out what the good values are.
Exactly. So obviously with Arena Commander, the first version that went out and how long it's taken to get to the point it is right now, it took them quite a while. But now, obviously with our team size being grown, we have a live team that is solely focused on Star Marine and Arena Commander and basically the Persistent Universe from a short-term release schedule, and then we have other designers and coders working on more of a long-term release. So the space stations or planetary outposts that you guys have seen when Brian talks about those in Around the Verse, those kind of things. So we have our short-term teams and then we have our long-term teams, and then it's just Alex and I trying to plan out everything, make sure that the goals are aligned with Jens and Steve Bender.