Could you expand on the "skill" criteria? Generally "skill-based" match making is extremely easy to exploit and abuse, not to mention the incentive to do poorly or make yourself seem weak so as to only run into weak opposition, thus avoiding any real threat or danger.asked by sporkwitch
Hi Spork! Its too early to be specific as its a general concept and of course there will be people that game any kind of system. Its one of the biggest things we intend to work out during the dogfighting multiplayer alpha - we'll have some ideas, but we're going to see how all of you in the community feel about it and how to make it better. I'm sure whatever system that we all come up with together will have some flaws but we'll try our best (with all your input) to make it about as fair as you can
starfarer.space · r/IAmA: Chris Roberts