If you had to describe Arena Commander and Star Marine to somebody, like a mission statement, what are Arena Commander and Star Marine?
TL;DRArena Commander is described as the testing ground for core ship gameplay and Star Marine as the one for core character and FPS gameplay, both being simulations within the universe.
Arena Commander takes the core gameplay of Star Citizen, the core ship gameplay of Star Citizen, and puts it directly in front of you with no barriers, so that is Arena Commander for me. You select how you want to play, again, if it's horde mode, if it's survival horde modes, if it's multiplayer, swarm battles, squadron battles, something like this. So there's a lot of different ways to play that core combat, but really the mission statement is it is the core ship gameplay testing ground of Star Citizen. And Star Marine is no different, except it has to do everything with the actors, everything with the characters, everything with the armor, the FPS sort of gameplay side. So that is the petri dish of the core character gameplay for Star Citizen. So that's how I kind of put the two together. And then they are both simulations within the world, within the universe of Star Citizen. And they're basically games within our game. You access Electronic Access sort of like somebody would access the Oasis in Ready Player One or something like this. Electronic Access is ultimately that same second life inside of already a second life. It's a bit of a weird concept sometimes to get across, but I think generally the community understands it, and I want to do a little bit more to make that clear, that that is a thing.