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For folks who haven't watched the several shows we've done on this so far, what are experimental modes?

TL;DRExperimental modes are limited-time modes rotating through patch cycles, used to prove out features, gather feedback or try wacky ideas that wouldn't work in the persistent universe.

Duncan BuntingLead Gameplay Programmer, Arena Commander Feature Team

Experimental modes are limited time modes that rotate through a patch cycle. So out here on PTU right now, we have almost all experimental modes available, but in live, it'll be one at a time. But those modes are used to prove out features, gather feedback, or just have fun with something. Like if we have a wacky idea, which obviously won't work in the PU, we can't just switch your weapon out in the PU, right? But we can do that in Arena Commander. We can have a bit of fun with it.

Duncan BuntingLead Gameplay Programmer, Arena Commander Feature Team

But no, this patch was primarily meant to be a bunch of refactors. There wasn't meant to be so much content in it. We got some more time, we managed to get a bunch more stuff in there. Gun Rush is the one that we were most passionate about to get in because we thought it would be pretty fun and successful, and PTU has kind of proven that. I don't think there's been a time I've went in PTU and there hasn't been a lobby of Gun Rush going on.

Star Citizen Live›Gamedev: Arena Commander 3.20·
Published on this date.8 Sep 2023