How does the team feel about all the recent Arena Commander changes?
TL;DRThe team is excited about the Arena Commander changes, seeing it as a focused testbed for ship balance, handling and Master Modes, and a way to gather player feedback.
Really excited for it, it's a great place to do combat and I've been really pumped about it And also it's given us a chance to test master modes as well so that's been really cool for us So we've been really excited to get that out there
Yeah we interact a lot with the player experience team, the vehicle guys in the player experience team Who are really interested in Arena Commander and the way you can test out how ships behave in 1v1 combat or PvE Like Pirate Swarm and stuff and you get all that kind of really interesting interactions in ships There's only certain ways that you can actually really tell what the ships are going to do in those kind of interactions And that's from really testing in that isolated environment Because a lot of the time in the PU you don't end up having that very often Because of the size and scale and loads of different roles and stuff that people can do So you get a really focused environment on that So that really helps us And we've been in contact with a bunch of people in the community about ship balance and stuff in the past as well So increasing the playability of Arena Commander and all the different lobby stuff that they've been doing And the experimental modes, we finally get the players to test out master modes And then we can see what the feedback is from that And then the best way to make a feature that the players really enjoy is to take player feedback basically And then you can iterate back and forth and come up with something really cool So yeah, we're really excited
I think it begins to finally allow us to realise that original potential of it To be the symbiotic testbed Well obviously we have the PU and the Alpha and then we have the PTU and stuff like this But Arena Commander, the promise of it, the true promise of it has always been this focused testbed for the PU And we got away from that for a while, like all things, the only constant game development has changed So this return to it in recent months as we've been waiting for it to go out in 3.20 And as it will hopefully soon Is exciting, especially with all the specific modes to drill down on things like the tank And drill down on things like gun game and stuff like that.
There's also that renewed focus that helps us with ship racing that has become a real focus as well They've remade the maps, right, or added some new maps to Arena Commander So adding that kind of stuff into it as well, that helps a lot with vehicle handling and stuff Because it opens up really tiny precision bits of the balance That helps us hone in on, why does this vehicle feel slightly different to this kind of vehicle?