Sean Tracy · Technical Director of ContentI would say they are, but more from a development standpoint, less from a player standpoint, meaning, is it a perfect game right now? Heck no. We're definitely not. There's been new systems, there's new developments that have happened with ships, there's new scanning systems, there's so many new things that we're not quite taking all advantage of yet. There's ground vehicles, for example, and where's the ground vehicle in Arena Commander or Star Marine right now? Those kind of things. So there's new things that have come up that we're not taking advantage of right now, and I think we could be.
Jared Huckaby · Host, CommunityAnd that's a big part of why we've had this kind of renewed focus on Arena Commander and Star Marine.
Sean Tracy · Technical Director of ContentAnd we've had it for a little while. It's just in terms of the resource share around the company, right? We've got two other games. Two little games. These other ones. Every time I go, well, there's this crash in Arena Commander, and they're like, well, do you want Squadron 42 shipping? And I'm like, wow. No, Arena Commander is much more important. So really, there's two games that actually have to take the resources long before Arena Commander, or let's just say Electronic Access, kind of gets them. And I'm not saying that that means that nothing happens, but it does mean that a lot fewer people are assigned to it. What we've really got to be intelligent about on Electronic Access is things that we do within the PU or Squadron 42, trying to make the most use out of those things that happen there to be able to apply them within Electronic Access. So a great example was some of the UI systems that have come online recently, and I'm sure we've talked about them on SC Live, like the building blocks technology and stuff like this. As that came online, it was like, great, we can apply all of that, fix the kill notifications, fix the score notifications, actually rebalance all that kind of stuff within there, because, again, the kill notifications have been broke for two releases or something to this effect. So yeah, trying to use things that are happening within the PU or Squadron 42 to benefit is the best way to get work done. But recently we get more and more resources to actually do some stuff. So I think a few quarters ago, we made some changes to team deathmatch as well as to deathmatch, and we even changed some of the maps around. So we're just going to continue doing stuff like this.
Richard Tyrer · Lead FPS Systems DesignerAnd I think it's also a change in mindset, really, in terms of being able to utilize, Sean touched on it when he said testbed, being able to utilize those two products in terms of Star Marine and Arena Commander, and actually utilize those as a testbed for the core gameplay. So when we've got new weapons, new armor coming online, or anything to do with the actual core gameplay, the general locomotion, that's something that we can utilize when we come out in Star Marine and really hone down and focus and get really concentrated feedback. So I think that's something of a mindset, especially since, like I said, the pillars are fairly new, and the combat pillar in itself. And that's something that we can really drive down and focus on.