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Walk me through the rules of Gun Rush here. This isn't just run around and kill everybody.

TL;DRIn Gun Rush, each kill switches your weapon through 16 levels, easier guns alternating with harder ones to help catch-up, though skilled sniper users undermine that; the mode also proved out spawning and loadout refactors.

Duncan BuntingLead Gameplay Programmer, Arena Commander Feature Team

So Gun Rush, as you can see, as Sam gets a kill, his weapon changes. His gun will change. You've got 16 levels that you work through. And this mode, other than being a favorite amongst us in the team from other games, it's where we used to prove out our refactor of our spawning and loadout modules. So the switching out of weapons, the changing of your armor, you'll notice that everyone in the match is wearing a different color armor. Previously that wasn't possible. It proved out a lot of technologies and got one of our favorite modes in the game as our first experimental mode.

SBo: So the Gun Rush progression is essentially we didn't want to start people off on the easiest guns and just go all the way to the hardest from there onwards. We didn't want to go from the easiest to the hardest, and that was it. We wanted to basically start you off with easier guns, SMGs, LMGs, and then every one or two easy guns, we would then switch it back to a harder one to allow people to catch up, essentially. Obviously, it doesn't work because some people are just really good at snipers, which makes it not a great stopgap. But that's the overall intention of it.

Star Citizen Live›Gamedev: Arena Commander 3.20·
Published on this date.8 Sep 2023