233 developer answers · 2013–2026
Developers keep returning to physicalized inventory: nested, size-limited storage in the player, ship and hangar, with backpacks and clothing adding capacity, replacing the early global inventory. Later talk covers the asset manager, item banks, loot, crafting, and persistence bugs that lose items. A reworked inventory UI is still concept-only. AI summary
Armor roles, Starwear and suit lockers are all in development and meant to arrive together, with decoration insurance expected to cover weapon racks and suit lockers, but no release timing is given.
Richard Tyrer · Karl Chandler · Ian Leyland · 10 From the Community · 5 Oct 2026They agree on the need to offload loot during Siege of Orison, are looking at item banks along the way possibly tied to local inventory, but the details are still undecided; it's something they'll look to add.
Karl Chandler · Ian Leyland · Richard Tyrer · 10 From the Community · 5 Oct 2026They want to fix players losing their persistent hangar, which they suspect is stowed in another inventory, and are working on login issues like 64008 errors caused by location resolution being handed to dead or rebooting servers.
Benoit Beausejour · Jared Huckaby · Star Citizen Live · 18 Jun 2026Loot is organized by item category, rarity and size, with box types and locations assigned loot values by difficulty, legendary items reserved for specific locations, and old locations being updated with no date given.
Luke Pressley · Elliot Maltby · Jacob Taylor · Star Citizen Live · 3 Jul 2025Suit lockers and ship inventory storage are on different teams so may not arrive together, but ships have inventory now, more will gain physical panels in 4.0, and there will always be somewhere to store gear.
Luke Pressley · Jared Huckaby · Nick Peers · Zac Preece · Star Citizen Live · 8 Nov 2024Backpacks will need to be stowed when flying, with dropship seats having their own inventory that automatically stores and restores backpack and weapon; other seats are being looked at, nothing confirmed.
Nick Peers · Luke Pressley · Jared Huckaby · Star Citizen Live · 8 Nov 2024The looting screen will be extended to armor and clothing in the PU version via a secondary view, but it needs rework for the persistent universe and they won't give a release timeframe.
Ines Caldas · Jared Huckaby · Jens Lind · Zac Preece · Star Citizen Live · 17 Nov 2023Technically own ships can be shown, but for now only your current ship is tracked, ships in station storage stay in inventory menus, and floating objects are more likely than owned ships.
Bone · Simon Bursey · Zane Bien · Star Citizen Live · 10 Nov 2023The developers recount odd bugs: room-system crashes caused by helmet previews, refueling docking making ships clip inside the Starfarer, a flashlight slowly damaging Arena Commander ships, and mining consumables detaching without inheriting speed.
Jacob Taylor · Jared Huckaby · Guillermo Bilbao · Star Citizen Live · 21 Oct 2022Floating text wasn't meant to be permanent; they want to add a personal interaction system with a player-configurable default action for each item and a right-click wheel of other interactions, down the line.
Jonny Jacevicius · Star Citizen Live · 19 Nov 2021A move-all option has been discussed but isn't promised; the answer mostly lists planned inventory improvements such as a search filter, visual tweaks and showing attachments on tooltips.
Jonny Jacevicius · Star Citizen Live · 19 Nov 2021No, the tractor beam won't replace hand-carrying, since it is a limited-resource tool not always equipped, though it adds options such as lifting boxes up ladders or out of caves.
Richard Tyrer · Star Citizen Live · 11 Dec 2020Yes, losing leg storage contents on death while keeping backpack and chest contents is a bug that should be treated the same for all storage, and the team is looking into it.
Richard Tyrer · Star Citizen Live · 16 Oct 2020Storage is on the backpack armor only because it was the first implementation; the goal is for most armor and clothing, such as belts and pockets, to add capacity to one inventory.
Dan Trufin · Star Citizen Live · 18 Oct 2019Stealing worn backpacks hasn't been considered yet; it's an intriguing idea but opens a can of worms needing retaliation and consequences, so it's too early to call.
Dan Trufin · Jared Huckaby · Star Citizen Live · 18 Oct 2019Cargo pods mounted outside a ship's interior can't be used for missions yet because mission items can't snap into such cargo grids; upcoming inventory work should help, with no timetable given.
David Colson · John Crewe · Jared Huckaby · Star Citizen Live · 13 Sep 2019Enhanced modularity is treated as one idea covering components and large modules alike, all of which are physical items you own, store in your hangar and swap on ships.
John Crewe · Reverse the Verse · 7 Dec 2018Physical inventory is the intended direction, with items carried on the player or stored in owned ships and locations, but it depends on global persistence and server streaming work, and fine details are still undecided.
Chad McKinney · Jared Huckaby · Calling All Devs · 3 Dec 2018Yes, opening cargo containers is part of the design, with each box holding a set of item slots, but only for loot and equipment, not commodities, and technical considerations remain.
Jared Huckaby · Will Maiden · Chad McKinney · Town Hall · 21 Nov 2017Loose boxes carried elsewhere in the ship still count as cargo and can be sold but can be stolen; purchases now take at least one SCU slot, so mixed small quantities quickly exceed capacity.
Chad McKinney · Spencer Johnson · Jared Huckaby · Town Hall · 21 Nov 2017No, in 3.0 all purchased cargo comes as stackable cubes; irregular loose items that can't be stacked on are expected to come later, at a cost in cargo space.
Will Maiden · Gareth Bourn · Happy Hour · 14 Jul 2017A new looting system with defined metrics for one- and two-handed pickups is replacing the earlier faked grab animation, and props will gain nodes so they can be picked up, inspected, equipped or dropped.
Cloud Imperium · Town Hall · 28 Sep 2016Dropping and trading FPS weapons and gadgets is planned for multi-crew and 1.3, but may or may not make the first FPS release depending on timing, and would otherwise come in the second.
Chris Roberts · 10 for the Chairman · 21 Sep 2015The mobiGlas will probably be bound to your bio-signature so it can't be usefully stolen, and you'd lose its functions until a replacement syncs your data back from the cloud.
Chris Roberts · 10 for the Chairman · 13 Oct 2014Chris Roberts confirms clothing and armor determine personal inventory slots, with backpacks adding more, and ships, hangars, locations and other game objects each having their own inventory defined by item count and size.
Chris Roberts · 10 for the Chairman · 2 Sep 2014The tablet app is envisioned as a personal-management tool for inventory, jobs, missions and friends, not for flying; second-screen support is only discussed as something for later, and no release date is given.
Chris Roberts · 10 for the Chairman · 12 May 2014Yes, small ships like Hornets will be able to be stored in an Idris hangar by moving them between inventories, and the Idris is meant for friends or hired NPCs to crew.
Chris Roberts · 10 for the Chairman · 10 Feb 2014