Back to Search
Will the looting screen be extended to armor and undersuits at some point?
Ines · Player Interaction Developer

It will. We're working on it. So yeah, the PU version will have armor and clothing. Basically, we'll have two views. So we have the main view, which will be very similar to what we showed at CitizenCon. And then the secondary view that the player can go to by using a keybind, a shortcut, that will bring up either clothing or armor depending on the context, and all the similar operations we currently have for the other ones.

Ines · Player Interaction Developer

Yeah, I think our main concern at the moment: it's very clean because for Squadron, we have a very controlled limit of items that a player can carry. The PU can go wild with heavy armor. So I think, yeah, we are in talks with UI and the experience teams to try to balance it out, get the best experience, but try not to clutter as much.

Jared Huckaby · Host, Community

We touched on it with the UI team. We had the UI team on last week, but it bears repeating here because not everybody can watch everything that we do. These Squadron 42 technologies, these UIs, these features and whatever, they're not just brought over to Star Citizen by checking the multiplayer box. A lot of these things have to be reshaped and reformed to work with the persistent universe, with a persistent universe that's continuously evolving. When they were first developing Squadron, they might have included the way the PU was working then. But it's always this thing of them diverging and then bringing them back, and then diverging and then bringing them back. We're in the process of bringing them back right now. So those adjustments are what's going to take some time, and why we can't say that this will be out in January or February.

Jens Lind · FPS Engineer

The one thing I think of when I see that question is always, so for me, you have the two screens, right? So you have the first-person screen, the loot screen, that's all about, I'm in the middle of combat, I need some ammo, I need some grenades. And I got the big screen where I'm a paper doll, I'm in the middle, I can dress myself, I can move things between bags, I can have, here's a bag with all the helmets I've collected, here's one with my favorite knick-knacks and whatever. And it's funny when you say that, the first thing people ask me is, where's armor? It's like, in the middle of combat, I need a quick way to completely change my outfit, because this encounter will not go well unless I'm wearing that pink helmet.

Zach · FPS Designer

It is the screen as well. It is game-changing. It is so nice. It works like you'd expect, and it's just fantastic to use.

Jens Lind · FPS Engineer

Yeah, I think if you get it for the weapons, even if you don't get armors, it's still such a win.

Zach · FPS Designer

When you're panicking, you need to grab a medpen, you just have that. Again, it's that fluidity, right? It's like, you've gone in, you grab the thing, it's done what you'd expected, and it's like, yes, I'm in the zone.

-
Open in pop-up
Open in new tab
Click to copy link to YouTube
|
Published on this date.2023-11-17
Save Card as Image
ID: 68XCYAT7vLE_1091 (Click to copy)
Perma link (Click to copy)
All Q&As from this episode