664 developer answers · 2012–2026
Developers keep returning to the HUD, MFDs, mobiGlas, star map, inventory and keybinding screens, and to support for ultrawide, VR and head tracking. Early answers describe temporary HUDs and planned systems; later ones cover moving UI to Building Blocks, restyling the visor, and reworking inventory, with many features still future plans. AI summary
They list quantum travel and star map bugs they are looking into, including route resets, no plotting around obstacles, and tunnel exits landing in the same system, and say the old routing code has changes coming in the future.
Benoit Beausejour · Jens Lind · Star Citizen Live · 18 Jun 2026Pilot and gunner coordination should improve through planned social work, voice chat and marker and target sharing, which are known issues not yet prioritized: "not today, maybe tomorrow."
Thorsten Leimann · Jared Huckaby · John Crewe · Star Citizen Live · 8 May 2026Gamepad improvements made for Squadron 42 will come back to Star Citizen, though they need fine tuning because flight model and quantum differ, and the team says it wants to support all peripherals.
John Crewe · Thorsten Leimann · Jared Huckaby · Star Citizen Live · 8 May 2026Montreal is reworking inventory, with concept UI showing nearby inventories, search, filters, renaming and better tooltips, but it's only in concept phase, not in active development, with no delivery date.
Declan Holmes · Jared Huckaby · Star Citizen Live · 3 Jul 2025The item bank moved from the personal inventory UI to the freight elevator kiosk UI after internal discussion and mixed feedback, and it will probably stay that way, with kiosk features like search brought over.
Cloud Imperium · Star Citizen Live · 13 Sep 2024The search bar already searches the localized item name, but it doesn't search other item fields, and different UIs show different strings, so more work remains.
Cloud Imperium · Star Citizen Live · 13 Sep 2024The contract details show the delivery itinerary, commodities and cargo amounts, but box sizes can't be displayed at the moment, which they want to add in the future.
Elliot Maltby · Star Citizen Live · 12 Jul 2024Single-seat pilots will be told through the new MFDs' ship picture with components turning red and through the existing misfire messages, but they can do little beyond adjusting power or switching items off.
Guillermo Bilbao · Star Citizen Live · 24 Nov 2023Complex touch-screen interactions on ships aren't planned for now, since they're hard to balance and a hand would obscure the UI, though hand poses at terminals and kiosks are still being discussed.
Ines Caldas · Jens Lind · Star Citizen Live · 17 Nov 2023Maltby mentions tentative extras not yet ready to discuss, another Siege island takeover mission, and a change so Platinum Bays only list ships that can actually spawn there.
Elliot Maltby · Star Citizen Live · 28 Oct 2022Persistence of these states is driven by game code, not the persistence team; gimbal modes might persist via a serialized variable, while MFDs and scanning angles are unconfirmed pending the combat team.
Benoit Beausejour · Star Citizen Live · 16 Sep 2022Floating text wasn't meant to be permanent; they want to add a personal interaction system with a player-configurable default action for each item and a right-click wheel of other interactions, down the line.
Jonny Jacevicius · Star Citizen Live · 19 Nov 2021A move-all option has been discussed but isn't promised; the answer mostly lists planned inventory improvements such as a search filter, visual tweaks and showing attachments on tooltips.
Jonny Jacevicius · Star Citizen Live · 19 Nov 2021Building Blocks now lets game designers and artists across the company build UI themselves, has gained 3D model support, first seen in inventory, and now has reusable, restylable pieces such as buttons.
Simon Bursey · David "Bone" Gill · Star Citizen Live · 5 Nov 2021No fix is in 3.12 for party nameplates because the team was busy elsewhere, but they've been converted to a new UI system that will more than likely fix the bug in a future patch.
Todd Papy · Richard Tyrer · Star Citizen Live · 11 Dec 2020The AR door finder is aimed at new players, who can find ship doors confusing, and veterans can turn it off; the speakers see making the game more accessible as a long-term benefit.
Todd Papy · Jared Huckaby · Richard Tyrer · Star Citizen Live · 11 Dec 2020The concept team does consider physical interactions such as button placement on tall vehicles, but it's a quality-of-life detail often missed under deadline pressure and they acknowledge they still need to discuss signposting.
Paul Jones · John Crewe · Star Citizen Live · 6 Dec 2019The underlying systems for persisting settings locally or in the player account already exist, but it's up to each feature team to prioritise it, so it's not committed, though Jared Huckaby thinks the chances are good.
Chad McKinney · Jared Huckaby · Calling All Devs · 11 Dec 2018Kirk Tome says seat height adjustment is hard because the HUD, the IK on the controls and shared entry animations would all need changes, with the dynamic HUD the biggest tech challenge, though all of it is solvable with time.
Kirk Tome · Jared Huckaby · Calling All Devs · 11 Dec 2018Graham Philipson says the team plans a fully integrated in-game voice command system that needs no key bindings, but it is only in the internal backlog, not an immediate plan, and would reach the public roadmap once scheduled.
Graham Philipson · Jared Huckaby · Calling All Devs · 12 Nov 2018External device connectivity isn't a focus now because in-game core features like ship MFDs come first, but it isn't ruled out; a web-based Spectrum overlay might later make tablet-style controls easier.
Chad McKinney · Sean Tracy · Jared Huckaby · Town Hall · 26 Sep 2017Yes, the former star map becomes a single map that zooms from space to planetside, built into the mobiGlas, and it only shows known locations so exploration is preserved.
Will Maiden · Jared Huckaby · Gareth Bourn · Happy Hour · 14 Jul 2017Spectrum's technology stack supports bots and chatbots and they are interested in the idea, but it would not be in the first release and they want compelling real-world examples and community feedback.
John Erskine · Eric Kieron Davis · Reverse the Verse · 13 Oct 2016Color variations are definitely coming and already visible in the RSI flight suit; CryEngine supports layer color changes, so the remaining work is an in-game interface and persistence.
Josh Herman · Jared Huckaby · Town Hall · 27 Jul 2016Roberts says the roadmap includes in-game streaming players can toggle on and off, spectator cams around the universe, news-van streaming and in-fiction races, and viewing another player's viewpoint is possible, depending on equipment.
Chris Roberts · 10 for the Chairman · 21 Dec 2015Roberts says the helmet is mostly a display, and what shows on the HUD depends on the equipment you carry and ship systems you plug in, so it will be very customisable, with different ship HUDs coming around 1.0 or shortly after.
Chris Roberts · 10 for the Chairman · 11 Nov 2014If the Oculus Rift works correctly they don't expect to redesign cockpits or assets for one peripheral, and are confident the current setup will work well with it.
Chris Roberts · Wingman's Hangar · 6 Dec 2013