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What does enhanced ship modularity mean? Just big giant things that attach to the outside, like with the Endeavor? Is it the interior rooms, like we have with the Retaliator and supposedly the Caterpillar? Or is it everything, including the components that we're putting in all these ships?

TL;DREnhanced modularity is treated as one idea covering components and large modules alike, all of which are physical items you own, store in your hangar and swap on ships.

John CreweVehicle Pipeline Director

So I see it as all one and the same. So you get modularity from the component system, being able to change in and out your power plants, your coolers, shields, whatever, all those things that can be done on any ship or vehicle. You can tailor that to your heart's content. The ships like the Endeavor with the modules, the Retaliator modules, the proposed Caterpillar, the Vanguard pods, those are really just items, or they will be items when they're made. And just like a component, you can swap them in or out. So it's just a scale thing. They're all physical items, and talking with Tony and Chris, they're a physical item you own, you have in your inventory. And we wanted at one point to have... they're going to take up space in your home base hangar. So if you'd got all the Endeavor modules, you're going to have this huge hangar, because they're physical things. You might not have them on your ship all the time. You're going to open this hangar door and there is all your Endeavor modules, arranged in this big warehouse, just there waiting. Maybe you've got all spare items and spare ships in there as well, but they're physical modular items that you can own. They persist, and you attach them to your ships just like any other item, whether it's a small little drinks-can-sized sub-item that goes in a shield generator, to a shield generator, to a Retaliator module, to an Endeavor module. It's all these things that can be swapped.

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Published on this date.7 Dec 2018