David "Bone" Gill · UI tech team / UI systems programmerWell, we definitely will have the ability technically to do it. This is sort of a design decision about what you can track. We already have a thing for tracking with the AR markers anyway, so there's no reason why anything that's on the AR wouldn't also be integrated into the mapping system to show exactly where you left it floating around some moon somewhere.
Simon Bursey · UI DirectorI mean, for now, you'll definitely be able to see where your current ship is. If you just got out of your ship and you're wandering around, you'll be able to see that on there. For ships that are, say, locked up on a space station, so it's not actually in the game world, that will probably, for now, live in your inventory and the other menus.
David "Bone" Gill · UI tech team / UI systems programmerBut yeah, stuff flying around is much more likely than the ships that are associated with you.
Simon Bursey · UI DirectorOne thing, we never really showed the radar very much at CitizenCon, mainly just because it didn't really fit with the flow of everything, but we've improved the radar generally, and you can zoom into that and see it full screen the same way you can with the star map. So the kinds of things that you would see as contacts on your radar, you'll also be able to see in the big version too.
Zane Bien · UIYeah, that's another use case for a ship hologlobe, actually: the radar, and you're seeing all the ships and possibly the whole fleet and planning a battle.
Simon Bursey · UI DirectorYeah, it's so cool for multi-crew gameplay if you're stood around and you can see your friends flying around you and wandering around.
Zane Bien · UISo it's very much a pervasive UI throughout the game. It serves many, many purposes.