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Have you considered going beyond normal in-game voice commands, like the ones VoiceAttack provides, to include game-level integration? And if so, what are you considering?

TL;DRGraham Philipson says the team plans a fully integrated in-game voice command system that needs no key bindings, but it is only in the internal backlog, not an immediate plan, and would reach the public roadmap once scheduled.

Graham PhilipsonLead Audio Programmer, UK studio

Well, the first answer is yes. We would absolutely love to do that. It's on the roadmap. So we do plan to have an internal voice command solution. We plan to fully integrate it, as we do with everything in Star Citizen, so it will be very much an embedded part of the game experience. One big thing with VoiceAttack is that you have to bind everything that you do to a key action or a mouse action. We wouldn't need to do that, because we'd be a system running completely within the game. So yeah, we definitely plan to do that. As with anything we develop, we would like to go beyond what's already available, because if you're not improving things, then why are you doing it?

Jared HuckabyHost, Community

You said it's on the roadmap. You mean your internal audio team roadmap, not the public roadmap that our backers can see?

Graham PhilipsonLead Audio Programmer, UK studio

Absolutely right. That's a good clarification there, Jared. So internally in the audio code team, we have a huge backlog of stuff that we want to get up to, and it's getting closer. It's not on the immediate plan, but it's there.

Jared HuckabyHost, Community

And when it does come time to begin work on that, people will see it added to the public roadmap.

Graham PhilipsonLead Audio Programmer, UK studio

Yeah, once we actually plan it in and attach it to a release, that's when we'll start to see it on the public roadmap.

Calling All Devs›Talking To The Computer·
Published on this date.12 Nov 2018
EpisodeAudioUI & HUD