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Are you willing to redesign cockpits, size of displays, fonts, field of view, et cetera, once the final specs of the Oculus Rift consumer version are known, if you think that is needed for it to be playable and enjoyable with the Oculus Rift?asked by Roberto Elena

TL;DRIf the Oculus Rift works correctly they don't expect to redesign cockpits or assets for one peripheral, and are confident the current setup will work well with it.

Chris RobertsCEO / Game Director

I would say that if the Oculus Rift works correctly, we shouldn't have to do that, and we would not be redesigning ships or cockpits or anything for one peripheral that we're going to work with, even if it's a peripheral that everyone's excited about, and we're excited about it. It's sitting right on my desk right now. I will say that we're pretty in sync with the Oculus folks. We have the HD prototypes in Austin and here in LA. And obviously the new stuff coming out, we sort of get to see it at a very early stage. I would say that our current setup is going to work really well with it. We're focused on making that VR aspect of the game work, having the stereoscopic 3D work really well. I don't think we'll need to redesign our assets, we probably wouldn't. We're pretty confident it's going to work well with the way everything is shaping up as it is.

Wingman's Hangar›ep048 . December 6, 2013·
Published on this date.6 Dec 2013