What are the plans for ship configuration persistence? I'd like to keep my settings, like selected MFDs, weapon groups, selected countermeasures, module power settings, stealth configuration, state of headlights, basically all the ship settings, between the times I log out and log back in.
TL;DRThe underlying systems for persisting settings locally or in the player account already exist, but it's up to each feature team to prioritise it, so it's not committed, though Jared Huckaby thinks the chances are good.
That's a good question. I think that it gets at this desire from the player base to have a more continuous player experience. The fundamental systems to get this done exist. There's basically two ways that you can do this. You can either, one, locally persist them. So that means we're effectively writing these in some way to some file on disk. And then if you go into the game, out and in, in and out, whatever, they're going to be there. But if you change machines, then at that point, you would lose all of your settings. An alternative is actually that we persist them into your player account and the persistence database. And in that way, if you change machines, then it would actually travel with you, which would be useful for some people. But both of those systems, both saving things to disk and persisting them in the database, exist. We have ways for game code to have access to them, to be able to come up with a set of what we call persistent variables and persist those across sessions. And so really, at this point, the fundamental systems are there. It's up to each individual team, each individual feature owner to take a look at what they have and try to figure out what they think is worth persisting and what they have time to do and what the priority for all of it is. So all of this could be done. You shouldn't underestimate the amount of work that UI is. So we may need to expose some custom interface for setting or updating these things, or maybe it's somehow in game. We like to do that a lot. Like I said, the fundamental systems are there, and now it's just up to the individual teams to decide for themselves the priority and whether or not they want to persist an individual thing in the game.
And to answer the question of whether we're going to be able to do it or whether we're going to do it would require a call to each of those individual teams. I went to you because you can talk about the tech. In general, it's there. It's just something that our individual teams have to prioritize. Maybe keep an eye on the roadmap. It's a gameplay feature I want. It's a gameplay feature I think many people want. I don't think the other side of that argument, 'oh, no, we shouldn't have settings persistence', has much of a leg to stand on. So while I can't sit here and absolutely commit that it will happen, I think the chances are in our favor.