[What about] QT and star map?
TL;DRThey list quantum travel and star map bugs they are looking into, including route resets, no plotting around obstacles, and tunnel exits landing in the same system, and say the old routing code has changes coming in the future.
So "quantum travel route resets after setting route." It needs to be flawless. Because that's, again, a traversal system, right? The star map becomes the routing system.
And I think, again, from a gameplay point of view, I don't want to sound super apologetic, but the routing is one of those that was written a few technology iterations ago now. We've got some interesting changes coming in the future.
Well, so the first one is it resets. Next is "doesn't plot around obstacles." Next is "while in station, destination on opposite side won't set route." Those are the main ones, I think. There's more obviously being worked on, but those are the main ones I wanted to call out. On QT, "tunnel exit can be in the same system as entrance," where you basically go through the quantum jump successfully, you're piloting it right, you're doing all the things right, you get to the end, and then you're back in Stanton. Obviously, that's not great. So we're looking into that at the moment.