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What happened with the item drawer change?

TL;DRThe item bank moved from the personal inventory UI to the freight elevator kiosk UI after internal discussion and mixed feedback, and it will probably stay that way, with kiosk features like search brought over.

Cloud Imperium

To me, this one, it's not a challenging question. It's gone on a bit of an arc and I don't think that arc is completely finished. What's funny about that arc is we've kind of ended up where we started actually because in the original proposal for the item bank, it works like it does now actually, which is it's the personal inventory UI and really the item bank is more of an interaction point to trigger that UI. And the reason to understand why that makes sense is because to think about what you're doing at the item bank. What you're doing really is we're trying to make it easier to get things that make sense from like a FPS player perspective, right? So if you wanna get meta pins, you wanna get armor, a weapon, these kinds of smaller items, which are often equipment. We wanna make that intuitive and easy and quick, frictionless. The personal inventory UI makes sense for that because it has the paper doll view where you can pull things over and like kind of very more tangibly interact with the player and more quickly equip and un-equop, swap things out, etc.

However, the personal inventory UI, I think everyone that's played the game knows it's not perfect and there's things that we have long wanted to do about it. And in fact, for this release, it was one of the things that we hope that we could get to, but we didn't have the time to. That's still, we're still going to come back to making improvements to that UI. So for that reason, we had some internal discussion on iterating on it and looking at it. And after we had gotten the Freight Elevator Kiosk UI to a pretty good place, I think people saw before that we originally had this more 3D-based UI on the left-hand side of the Freight Elevator Kiosk, which we may come back to at some point with some rethinking. But when we went to the more like kind of straightforward like grid view and then added certain things like search and better filtering, that experience started to develop in a way that had some functionality advantages over the personal inventory UI. So we had some discussions internally and decided that we would try moving it over to use just the Freight Elevator Kiosk UI rather than the personal inventory UI. And there was trade-offs, of course. So like some of the like faster, tangible, easier kind of changes are gone, but you have other things like search and filtering that are better. And after giving it to y'all and collecting a lot of feedback and internally, we had to make a call. It was one of these things where there was very strong voices actually on like kind of both ends of it. So I think no matter what, some people, you know, it actually, I just went to a bar citizen in Seattle. It was funny, like I talked to people and it was like, someone would say, man, I'm so happy you made that change and that somebody else would be like, why don't you bring back the Freight Elevator Kiosk UI and the item vague. But I think the answer is gonna be, we're gonna probably keep it like it is now, but bring over some of the things from the Freight Elevator Kiosk UI like the search functionality to make that a better experience itself. So both of them are, you know, they are better user interfaces and UXs in general.

Star Citizen Live›Cargo & Hangars ·
Published on this date.13 Sep 2024
EpisodeInventoryUI & HUD