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Going back to physicalizing the interactions for doors, what comes to mind is the Cutlass door that has that open/close panel right next to the ramp. Is that going back to interacting with that versus looking at the ramp itself?
John Crewe · Vehicle Pipeline Director

Yeah, that's something we need to do a pass on across the board, because we've got a very unclear mix of look at the door, look at the button, look at either of them, look at somewhere outside. And as we've talked about, Chris always wants things to be physicalized. So we will probably go to the look-at-a-button to open all the doors. We just need to make sure that button is clear. We don't want to open the door here with a button that's over here. Everyone's just going to get really confused by just standing in front of the door, hammering it, trying to get out. Whereas we need to make it clear if we're going to go that way.

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Published on this date.2019-12-06
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