Regarding FPS, How customizable will your helmet be? For example, will you be able to purchase different helmets for certain roles or possibly purchase chips and components as upgrades for your helmet to give you tactical advantages towards combat performance?asked by PositronicReflex
TL;DRRoberts says the helmet is mostly a display, and what shows on the HUD depends on the equipment you carry and ship systems you plug in, so it will be very customisable, with different ship HUDs coming around 1.0 or shortly after.
Yes, your helmet will be customisable. In fact it's less so much your helmet, that's more a display, but the equipment you're carrying dictates what you see in your HUD, much the same way that the equipment you have on board your spaceship will dictate what you can see there as well. The model we're driving towards is you plug different systems in (armour/smart weapons etc). Currently in AC everyone has the same HUD, but in 1.0 (or shortly afterwards) the different ships will have different HUDs, like the Aurora will have a more simple/basic HUD than a more sophisticated combat ship. Auroras might be able to track just one target while the Hornet might track 4. But you can upgrade your radar package etc etc to augment that. Longer term it'll have everything to do with your upgrades that you apply to your ship, but it'll apply to FPS as well. Very customisable is the answer I guess.