117 developer answers · 2012–2025
Developers keep returning to jump points as the links between star systems: their sizes limiting which ships fit, discovery and charting by explorers, control and choke points, and the tunnel transit itself. Early answers set out the design; later ones cover the Stanton–Pyro gate, tunnel mechanics and music. AI summary
The plan for 4.0 is that ATC won't let players with a high CrimeStat use the permanent jump point, so they must clear it first, with the same check on the Pyro side.
Edward Fuller · Rick Porter · Jared Huckaby · Star Citizen Live · 9 Aug 2024Permanent jump points will use a fixed quantum fuel amount per jump point, but the number is still being balanced and not shared, and the drive won't let you jump without enough fuel.
Edward Fuller · Rick Porter · Star Citizen Live · 9 Aug 2024Internally called the Swiss cheese method: besides the main stable jump points, less stable connections can be found as back roads, so a single choke point can't fully seal a system.
Will Weissbaum · Star Citizen Live · 9 Sep 2022Server Meshing will let the game scale up players and add new content, starting with new star systems and jump points, and later possibly larger settlements and ship interiors with denser AI and players.
Cloud Imperium · Spectrum · 10 Nov 2021Jump antennas will come with jump points and the shutters were never put in-game, while performance work on the Carrack roughly doubled how many can be on screen, mostly shipping in 3.13.1 with possibly a little more in 3.14.
John Crewe · Ben Curtis · Star Citizen Live · 21 May 2021Gas clouds are planned to become danger zones with distortion and electrical hazards, to hold smaller clouds in open space and later jump points, and they are cold atmosphere affecting actor temperature.
Todd Papy · Richard Tyrer · Star Citizen Live · 11 Dec 2020The Carrack's retractable antennas are in and work, but they won't be finished until the jump point feature exists, and the team would rather spend time on other fixes.
John Crewe · Ben Curtis · Star Citizen Live · 4 Dec 2020They are trying to find ways for players to affect lore, such as discovering jump points or having the economy change a region, though these ideas still need design and testing, and Spectrum feedback influences them.
Dave Haddock · Will Weissbaum · Star Citizen Live · 10 Apr 2020Starting in the very complex Stanton system forced the team to solve hard problems early, giving a foundation for further systems like Pyro, shown with a seamless jump transition.
Sean Tracy · Chris Roberts · Tony Zurovec · Pillar Talk · 11 Feb 2020The first jump point isn't decided; the team has discussed options (Terra, Pyro, Magnus, or Nyx with Levski already built) and wants whichever delivers a new system fairly quickly while tech and features keep progressing.
Todd Papy · Jared Huckaby · Calling All Devs · 4 Sep 2018Jump points aren't on the public roadmap, they have no hard answers beyond it, and plans past the current quarter are best guesses that can change with priorities and team progress.
Jared Huckaby · Todd Papy · Reverse the Verse · 7 Jul 2018Stanton will be fleshed out, with liberties taken, and another system with jump points will probably be opened later, with everything eventually reconciled with the proper universe; short-term gameplay like delivery missions is planned.
Chris Roberts · 10 for the Chairman · 21 Dec 2015Yes, they plan for challenging environments like narrowing, shifting jump point tunnels, where unstable ones may need extreme piloting but offer shortcuts, and for other structures or planetside areas.
Chris Roberts · 10 for the Chairman · 14 Dec 2015Towing is wanted by everyone, but how far to allow it, especially through jump points, is still being argued, with treating a towed ship like cargo one idea.
Calix Reneau · Ben Lesnick · Matt Sherman · Randy Vazquez · Reverse the Verse · 10 Dec 2015Finding jump points will involve partly manual scanning, then flying a skill-based path through the jump point, which isn't fully prototyped yet, with the route recorded in the nav computer for repeat trips.
Chris Roberts · 10 for the Chairman · 22 Dec 2014Chris Roberts says jump points will come in different size classes, so some routes will suit only smaller ships, giving small ships real advantages in line with his "different horses for different courses" goal.
Chris Roberts · 10 for the Chairman · 1 Dec 2014